美服《魔兽世界》PvP和PvE平衡解读 如何使之“和平共处”

2013-11-04 1488

PvP和PvE能力平衡

PvP是魔兽世界的本质内容之一。事实上, 玩家必须选择一两个派系,彼此作战。

最初, 我们没有推出PvP内容。游戏发布几个月后,我们引入了战场,而竞技场在第一部资料片时到来。
 
与此同时,新的PvE内容推出, 新团队副本, 新地下城、新物品、新任务…但这是无关紧要的, 将PvP和PvE的数量进行比较是很不公平的,因为它们是两种完全不同的概念。
如果内容停滞不前,PvE玩家将不会快乐, 它需要经常和定期的更新。玩家也希望进步, 甚至更复杂, 因为他们也期望内容保持挑战性。

而PvP玩家则是另一番景象,他们希望更少的内容更新和变化, 因为他们更关注平衡和游戏机制。

带着这种想法和更多玩家对PVE感兴趣的事实,PvE比PvP占用了更多的游戏资源也就不足为奇了。
 
如果研究驱使玩家和他们玩游戏的动机,事情可能会变得更加复杂, 例如, 升级物品和角色已经成为PvP平衡的一个挑战, 不管你喜欢与否, 它都是大多数玩家进行PvP的动力,因此 PvE和PvP实际上在很多方面都牵连甚广。

你可以试着去区分, 然后说这些都是真正的PvE玩家,他们享受PvP,将其当作角色进步的途径, 但这真的重要吗? 也许吧, 但事实是更多的玩家对PvP感兴趣而不是“专家”PvP群。
 《魔兽世界》是一个混了合PvE和PvP的游戏, 开放世界就是最好的例子, 它既不完全是PvE, 也不是PvP,而是两者皆有。 这是魔兽PvP的本质,让玩家可以随时在开放世界中对战。

现在讨论这个问题是非常难以解决的,很感谢大家的想法, 我可以理解有些东西时不时扰乱PvP是如何的令人沮丧,我也经常同时在做试练场和副本,尽量公正的看待这个话题, 我也想了很多你们现在在思考的东西,但我们必须意识到, 没有简单而完美的解决方案, 你可以期待的是, 我们将尽自己所能做到最好,让PvE和PvP和平共处。职业玩家游戏工作室论坛,为您提供游戏项目,游戏辅助,VPN,国外游戏资讯等最新信息。

 

原文

Ability Balance in PvP and PvE
PvP is an intrinsic part of World of Warcraft. Just the fact that players have to choose one of two factions that are at war with one another is proof enough of that.
 Initially, there wasn’t even any instanced PvP content at all. Battlegrounds were introduced a few months after the game was launched and Arenas only came with the first expansion.
Meanwhile you had a lot of PvE content being pushed out, new raids, new dungeons, new items, new quests… but this is beside the point, it’s not fair to compare the amount of PvE to PvP content, they’re two completely different beasts.
PvE players will never be happy if we let content stagnate, that’s just the nature of PvE Content. It needs constant and regular updates. Players also expect to progress, and it’s even more complex than that, because they also expect content to remain challenging. (Players’ experience rises, and the new content’s difficulty has to match it)
PvP players on the other hand are much more likely to be happy with less content updates and less changes, as they tend to focus on balance and gameplay mechanics.
With this in mind and given that there are many more players interested on the PvE than the on the PvP side of WoW, I think it comes as no surprise that PvE uses a lot more resources than PvP does.
Things can get even more complicated when you start to look at what drives players and what their motivations are, for example, item upgrades and character power progression are concepts that pose a challenge to PvP balance, but whether you like it or not, it became one of the main drives for a lot of PvP players, so PvE and PvP are actually tangled with each other on many aspects.
You can try to make a distinction and say that those are actually “PvE players” that enjoy PvP as a way to progress their characters, but does that really matter? Maybe it does, but the fact is, there are more players interested into PvP than the “hardcore” PvP crowd.
WoW is a game where PvE and PvP are supposed to be mixed, the open world is the best example of that, it’s neither exclusively PvE nor PvP, it’s both at the same time. That was the essence of PvP in WoW, to let players fight each other whenever they go face to face in the open world, and ideally that should feel seamless.
The topic being discussed is a very hard problem to solve and I really appreciate your thoughts on it, I know how frustrating it can be when certain things occasionally affect PvP. I’ve always been into both arenas and raiding, and I try my best to have an unbiased view on the subject, I think a lot of you do too, and we just have to realize that there is no easy and perfect solution for this, what you can expect though is that we will do our very best (and your feedback really helps) to make both PvE and PvP coexist "peacefully" at the same time in the same game.
 

免责声明:部分内容转自其他媒体,转载目的在于为游戏工作室传递更多信息,如因作品内容、版权和其他问题请 联系客服