美服《魔兽世界》新资料片《德拉诺霸主》初探之团队副本介绍

2013-11-11 1345

团队副本

黑石铸造厂
悬锤要塞
世界首领
弹性机制
此项功能推出不久就成为广受欢迎的团队副本,它能够让玩家更好体验到副本内容,还允许玩家选择参与人数的自由。

副本3.png

《德拉诺霸主》发布后,游戏中将不再有所谓的“弹性模式”了,因为弹性将作为副本的基础结构,普通模式可灵活的允许 10到25人的团队规模,包括英雄模式。以后也不会再有“10人普通副本”或“25人英雄副本”了——只有普通模式和英雄模式,将根据人数确定。 甚至连随机副本也会受益于我们的弹性缩放机制:你们不需要再傻傻的看着boss,等着队友的回归,如果有人离开的话。

 弹性缩放不能适用的唯一地方就是最高难度的团队副本。因此,我们加入了神秘难度的人数固定为20人的副本,而这也只是为那些勇敢的高水平玩家准备的, 当然也有极其丰厚的战利品 。

拇指大战
我们得到的随机机制的反馈中,其中之一就是没有传统的拾取方式,随机副本中,虽然充满陌生人,但个人拾取是非常简单的。而弹性副本中则好似由领袖带领,所以从怪兽尸体上直接拿取物品的传统拾取方式是很有意义的,而这也是我们要带入《德拉诺霸主》新弹性制普通和英雄副本中的东西。战利品数量随玩家人数变化,战利品可在畅通方式中选择:DKP、SK、Karma、掷骰子、抛硬币、剪刀石头布、猜数字、抱大腿、拇指大战等等。职业玩家游戏工作室论坛,为您提供游戏项目,游戏辅助,VPN,国外游戏资讯等最新信息。

我们取消了弹性难度中的阶段性排队系统,由于随机副本的难度较平和,boss的难度都相当而普通模更标准。

副本4.jpg

玩家福利
最后,在普通和英雄副本中,由真实ID和战网跨服的玩家可组队,所有的副本选择都将单独锁定,意味着随机、普通、英雄和史诗副本中的猎杀boss将不共享,每周你都可以猎杀任意难度的任意boss获得战利品。
 
 

原文

Raids
Blackrock Foundry
Highmaul
World bosses
Flex Lives
Since its introduction just a couple months ago, Flex has become an extremely popular way to raid, offering a true progression raiding experience while also allowing the freedom to pick up and go with a variable number of players. 
 With the release of Warlords of Draenor, there will no longer be a distinct mode called “Flexible Raid”—because flexibility will be the underpinning of how most raiding works. Normal mode will scale flexibly to support groups of any size between 10 and 25, as will Heroic. There will no longer be “10-player Normal” or “25-player Heroic”—there’ll just be Normal and Heroic, and they will both scale to fit the number of players present. Even Raid Finder will benefit from the addition of our Flex scaling tech: no more needing to stand around staring at a boss waiting for your group to fill back up if someone has left.
The only place where Flex scaling doesn’t quite suit our gameplay goals is the most extreme difficulty of raid content,  Thus, we are introducing Mythic difficulty with a single, fixed 20-player size, which will offer the pinnacle of raiding for the best of the best and the highest-quality rewards and prestige.
1, 2, 3, 4, I Declare a Thumb War
One of the major points of feedback we’ve heard about the current Flex implementation is about the lack of traditional looting. While personal loot has obvious advantages in a world of strangers in Raid Finder, most Flex experiences involve a coordinated group of individuals gathered together by a raid leader, and so it makes sense to at least have the option for traditional tradable loot that you pluck directly from a boss’s smoldering corpse—and that’s what we’ll be offering in the new flexible versions of Normal and Heroic raiding coming in Warlords of Draenor. The number of drops will scale with the number of players, and loot can be distributed in whatever time-honored traditions you choose: DKP, Suicide Kings, karma, dice rolls, coin flips, rock-paper-scissors, “guess what number I’m thinking of,” nepotism, thumb wars, etc.
We’ll also be doing away with the wing-based queue system currently used in Flex. While Raid Finder offers a flat difficulty—each boss is approximately as difficult as every other boss in the raid—Normal mode is intended to be a more standard, escalating progression. 
We Found Your Keys
Last but not least, Normal and Heroic will allow groups to be built out of Real ID and BattleTag cross-realm friends, and all raiding options will be on separate lockouts—meaning boss kills in Raid Finder, Normal, Heroic, and Mythic will not be shared between them, and you can kill each boss in each difficulty for a separate chance at loot each week.

免责声明:部分内容转自其他媒体,转载目的在于为游戏工作室传递更多信息,如因作品内容、版权和其他问题请 联系客服