美服《魔兽世界》PvP总览 竞技场变化抢先看

2013-11-11 1174

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在《魔兽世界:德拉诺霸主》中,PvP区战斗者们将面临一系列残酷的挑战、全新的奖励、改善的用户界面 。玩家要做的就是磨练自己的技术和毅力,我们来解决其余的事。
全新世界PvP区域

对于那些喜欢史诗级PvP战斗的玩家来说,《德拉诺霸主》中添加在塔纳安丛林海岸东北方添加了全新的世界PvP区域。在这新体验中并没有明确的起点和终点,而是不停的会有新目标。有物品要采集,有怪兽要召唤,还有各种任务。虽然在100级之前就可加入,但如果过早加入你会发现自己无法胜任。

初次加入战斗,你会遇到根据当前战斗状况的任务,越靠近敌方阵营难度越高。目标会因当前战况随时变化,你可能要从攻击转换到维修堡垒以及收集物资。你的队伍可以拥有阵营的车辆和钢铁部落的战争机器。

为能创建出真正宏大的世界PvP体验,玩家数量和阵营数量不会设置上限,但不用担心,在跨服科技的帮助下,会遇到更多的潜在盟友和敌人。

战场分数,UI改进,奖励改善
 获得奖励的胜利者,我们的堵住更高,在战场上获胜将得到: PvP装备物品,随机装备绑定物品,消耗品以及更多 。

角斗士试炼
如果你想要更出色的表现,那就进行角斗士试炼。建立在跟竞技场赛服务器相同的系统中,参与的玩家能够进入并购买装备,附魔和宝石,并能跟其他玩家练练手。跟竞技场服务器一样,同等等级的装备和物品都能得到,这样每个玩家都处于相同的起跑线,促进公平。游戏工作室项目,欧服,美服,台服,韩服,日服,国服,东南亚服等所有游戏收货商家信息请关注专业玩家网。

一旦投入使用,玩家都可以加入,但在一周内开放评级比赛的某几天中,你只能获得评级。这样会使战士们更集中,在技能基础上将玩家更准确的匹配,提供更具竞争力的游戏体验。
在这些比赛外,你可以随时练习自己的技能,但你如果想要更好的奖励的话,你就要磨练自己的技能,在期限内提高排名。我们不想给那些没能参与比赛的玩家太多处罚,我们希望系统能够在弹性话和竞争性间找到平衡。
   

 

原文

Warlords of Draenor: A Look at PvP
 Sharpen your axes! In World of Warcraft: Warlords of Draenor, a slew of savage new challenges, rewards, and user-interface improvements wait for PvP combatants. All it takes is a hardy constitution and strong will to face off against ferocious foes—we’ll handle the rest.
New World PvP Zone
For players looking to engage in PvP combat on an epic scale, Warlords of Draenor introduces a new world PvP zone off of the north east coast of Tanaan Jungle. This new experience involves a raging battle that has no distinct beginning or end—instead, it offers constantly evolving objectives for participants to take part in. There will be items to gather, creatures to summon, and tons of action on multiple levels. While you can enter the fray sooner than level 100, you may find yourself biting off more than you can chew—enter at your own risk!
When first joining the battle, you’ll be presented with objectives based on the current status of the battle. The closer you get to your opponent’s base, the more difficult your tasks will become. Objectives will change at a moment’s notice based on events within the zone, and you may quickly find yourself switching from offense to rebuilding your fortress and gathering the materials needed to do so. There will also be faction-based vehicles—and some Iron Horde war machines—at your team’s disposal.
To provide a truly epic world PvP experience, the number of players and the amount of faction members allowed in the zone won’t be capped. Don’t worry, though—with cross-realm technology, the pool of potential allies (and enemies) is wider than ever.
Battleground Score, UI Improvements, and Updated Rewards
The Battleground scoreboard is being updated to provide better insight into your performance in Battlegrounds. A new stat called Battleground Score will take into account objective-based gameplay you engage in, such as returning flags, interrupting objective captures, healing, doing damage, and more.
In addition, flag timers and other objective timers will also be viewable on the map, complete with an additional animation. 
To the victors go the spoils . . . and we’re upping the ante in Battlegrounds even further. Winning in Battlegrounds could garner players extra random rewards such as a PvP set item, a random bind-on-equip item, consumables, and more.
Trial of the Gladiator
If you’re looking for some great Arena action, then Trial of the Gladiator is for you. Building on the same system used for the Arena Tournament realm, players who take part in Trial of the Gladiator will be able to enter and purchase gear, enchants, and gems from a vendor, and then match skills with other players. Similar to the Arena Tournament realm, an array of equal-quality gear and items will be available to all players, putting everyone on the same footing from the start of competition.
Any player will be able to queue for this new feature once it’s available, but you’ll only be able to earn a rating during specific days and times of the week that rated competition opens up. This will help make the pool of serious combatants more concentrated, allowing the system to match players more accurately based on skill and helping ensure rated battles provide a highly competitive experience.
You’ll be able to practice whenever you like outside of those times, but if you want to earn the prestige awards, you’ll need to hone your skills and climb to the top of the ladder at the appointed times. We also don’t want to penalize people too heavily for missing a scheduled combat or two, and we’re looking into ways to make sure the system strikes the right balance between flexibility and cutting-edge competition.
 

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