美服《魔兽世界》部分角色新模型发布

2013-11-12 1961

新角色模型

男性矮人现在有1160个多边形并两边反射。 新模型是7821多边形,具有较高的纹理分辨率。但脸不再对称了。

在地精身上, 他们应用了956到5408的多边形。130到196骨头。纹理分辨率由于身体的面积的不同而有2至5倍的增加 。

女性矮人, 男牛头人、女生巨魔模型都在研发中。
所有的原始种族,德莱尼和血精灵都将获得新模型 。

狼人和地精不会马上得到新的模型。开放团队要在其他所有的都完成后再研究一下。
面部的头发是动画使用骨头。

斗篷动画现在使用骨骼,流动更自然。游戏项目、游戏工作室辅助工具、游戏防封技巧,专业玩家网游戏工作室联盟,是网游工作室必选网站。

女性地精的发辫现在更有生气。

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模型2.png

 

 

原文

 New Character Models
The old Dwarf male has 1,160 polygons and was mirrored on both sides. The new model is 7,821 polygons and has higher texture resolutions. The face doesn't have to be symmetrical anymore.
They went 956 to 5,408 polygons on the Gnomes. 130 to 196 bones. Texture resolution was 2 to 5x higher depending on the area of the body.
Dwarf Female, Tauren Male, and Female Troll models are all being worked on right now.
All of the original races, Draenei, and Blood Elves will be getting new models for Warlords.
Worgen and Goblin won't be getting new models right away. The team will take a look at those models after all of the other ones are done.
Facial hair is animated using bones.
Capes are now animated using bones to flow more naturally.
Gnome female pigtails are now animated.

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