美服《魔兽世界》新资料片20人史诗难度团队副本优势

2013-11-14 955

看到很多关于20人的讨论,我来理清几件事:

我们将史诗难度定为20人在很大程度上是出于团队副本运行的考虑。 目前,在10人英雄难度副本中我们面临的最大问题是团队副本的组成部分。要想每个队伍中都涵盖所有的职业是不可能的,通常这就意味着他们会缺乏某些工具, 而对我们来说,这就意味着我们不能让他们遇到这些工具 (否则的话,这10人英雄副本就会变得令人沮丧 )。

我们希望能够再次使用这些装备。长久关注我们的玩家应该会记得,诸如莫加尔大王中的法师肉盾,教官拉苏维奥斯中使用精神控制的牧师。我们希望,游侠使用保佑之手来消除危险的减益效果是行得通的, 因为我们理所当然的认为在团队副本中,大多数的公会中都有游侠职业。
 
而在10人副本这好似做不到的,我们也不认为15人能侥幸成功。只有到了20人的时候,我们才能说“你应该带一个法师法术偷取”。老实说, 这只是我们可以开始在更大规模中利用的一个例子。

我同样质疑“抛弃队友比招募队友简单的多”这种说法。在技术上确实如此,找到新的副本玩家要比不邀请已有队友困难得多,但是这完全忽视了一个事实, 即将某人从花名册中删除也就意味着你要失去自己喜欢的人。 结交新朋友还是告诉当前的朋友他们不想再跟你一起让你感觉更好呢? 我们已经让很多25人的英雄副本去掉 5人了。

正如我在前面提到的, 这不是我们轻易做的决定,对很多人来说这都是个很可怕的过渡期。我们很明确什么时候要做出决定。 而我们也强烈的知道, 尘埃落定后, 我们可以提供更好的团队副本体验。专业玩家网,网游工作室门户站,为所有游戏工作室提供游戏打金技术,游戏防封技术。 

 

原文

Seeing a lot of debate about the number 20. Let me take a stab at clearing up a few things:
We chose to put Mythic at 20 largely for the function of raid design. One of the biggest issues we're currently facing with 10-player Heroic raiding is that of raid composition. It's impossible for every group to have every class, and often that means they're lacking in certain tools, which in turn means that we can't design encounters around those tools (or if we do, it becomes extremely frustrating for the 10-player Heroic guild that suddenly needs a Paladin for Hand of Protection).
We want to be able to use those sorts of mechanics again. Those of you who have been with us for a while might remember things like Mage tanks on High King Maulgar, or Priests using Mind Control on Instructor Razuvious. We want it to be okay when, say, the Paladin can use Hand of Protection to clear a dangerous debuff, because we can reasonably assume that most guilds will have at least one Paladin in their raid. 
We can't do that when we're designing with a 10-player raid size in mind. We don't think we'd be able to get away with it at 15 either. At 20, it becomes a lot more acceptable for us to say "you should probably bring a Mage to Spellsteal this." And honestly, that's just one example of the sort of encounter mechanics we can start to utilize in a larger group size.
I'd also call into question the statement of "It's easier to drop people than it is to recruit them." It's technically true, yes -- finding new raiders is harder than just not inviting the ones you have -- but totally ignores the fact that cutting people from your roster often means losing people you like. Which feels better: making new friends, or telling your current ones that they don't get to play with you any more? We're already asking a lot of many 25-player Heroic groups to cut 5 people.
As I mentioned before, this was not a decision we came to lightly. It's definitely going to be a very scary transition for a lot of people. We knew that when we made the decision. We just also feel quite strongly that, when the dust settles, we'll be able to provide a better raiding experience for everyone.

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