美服《龙与地下城》官方Q&A 解答玩家法师新职业疑惑

2013-11-25 889

Q:能再说说魔法师形成的细节吗?

A:当然。现在, 魔法师是一个施法职业, 跟其他施法者一样有个法术进阶的成长期 (德鲁伊,牧师,巫师)。魔法师的副业专注于他或她的法术起源, 即魔法师的魔法能力的来源。举个例子, 拥有一个龙族一遗产(如第三版的魔法师)是获得与生俱来魔力的一个方法, 但另一个我们正在探索的方法是接触野生魔法。此外, 因为巫师是“先天”施法者,只是知道学习法术, 而不是僵化晦涩难懂的公式, 我们尝试给他们巫术点, 可用于产生类似魔法的效果(例如, 你可以用巫术点增加法术伤害,增加其影响范围 等等)。因为魔法师的故事是他们使用 对魔法的先天理解施法,  理所当然地, 他们将是塑造神奇力量最好的选择, 改变着这些法术的性质。

Q:可用的护甲类型会延展吗?

A:我们非常满意现在可用的护甲类型组,根据我们的调查数据,我们的大多数测试玩家也是如此。我们不可能扩大基本护甲类型, 当然我们对各种各样的魔法铠甲,为玩家提供更多选择也很感兴趣。专业玩家网游戏工作室联盟,全面开展游戏工作室论坛项目,方便游戏工作室交流。

 

原文

Q Could you tell us a little bit more about how the sorcerer is shaping up?

A Sure. Right now, the sorcerer is a spellcasting class that has a spell progression like other primary spellcasters (druid, cleric, wizard). The sorcerer’s subclasses focus on his or her sorcerous origin, the source of that sorcerer’s magical ability. For example, having a draconic heritage (like the 3rd Edition sorcerer) is one method of obtaining innate magical power, but another one we’re exploring is exposure to wild magic. Additionally, since sorcerers are “innate” spellcasters who simply know spells instead of studying rigid arcane formulae, we’re experimenting with giving them sorcery points, which can be spent to produce metamagic-like effects (for example, you could spend sorcery points to increase a spell’s damage, increase its range  and so on). Since the story of the sorcerer is that they use their inherent understanding of magic to cast spells, it also stands to reason that they would be the best at shaping and molding raw magical power, changing the nature of those spells on the fly.

Q Will the available armor types be expanded?
A We’re pretty happy with the available arrays of armor types right now, and according to our survey data, so are most of our playtesters. We’re not likely to expand the basic armor types, though we’re certainly interested in a wide variety of magic armors to provide some more options.


 

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