美服《火瀑》游戏最近更新 生物&背包重大变化预览

2013-11-26 1132

生物更新
第一次更新已经提到, 我们对该里程碑的目标之一是对npc和生物执行清理工作。这个更新的内容之一 ,你会在下一个补丁见到的是生物再生阶段的变化,以及再生地点的变化。 我们改变了很多再生规则,使某些地区更有可能产生更困难的生物。

背包限制
对背包做了快速更新,现在基本完成系统的整体的构建,只是还有数据在进行测试。很多人问过,受限的背包对玩家角色到底会些什么影响,所以我们想要花一点时间,分享我们的思想。我们并不是想在你达到背包上限时不让你捡起新物品,我们希望有一个缓冲区, 能够让你继续玩, 直到你有时间去管理多余的物品。 为了实现这一目标, 当你达到了限制时,你会开始觉得行动不变,移动速度减慢, 跳起的高度降低,空气控制和射流强度都相应降低。一旦你物品太多,达到高点的, 你受到的阻碍就越强。
当超出限制达到了极端水平, 你将失去拾取任何掉落物品或在市场出售物品的能力。如前所述, 我们还未确定具体的数量,我们会现在自己的角色上进行测试,然后再应用到全部账户。 最重要的是, 我们仍在等待打捞上线,这样玩家就可以快速、轻松地删除从背包删除物品。

新内容
我们有很多很棒的想法正在进行,新工具真的提升了故事的水平。运动的目标是在第一组发布任务后保持游戏运行通畅, 然后让他们再继续做接下来的行动。 你也许已经见过Diamondhead资料片的一些预演图片。我们整个团队正在工作,但此次应该不会准备好。 构建一个完整的区域与新内容, Pushing Back the Melding的第一部分将会花些时间。我们希望里程碑不久后它就能上线, 但这只是我们的一个“目标”。专业玩家网游戏工作室论坛集合所有游戏项目及游戏辅助,游戏加速器,是游戏工作室必上网站。

原文

Hello Firefall Fans,
 Creature Updates
We mentioned in our first update that one of our goals for this milestone was to perform cleanup on our NPCs and creatures. One of the pieces of this update that you will start to notice in an upcoming patch is a change to what stages of creatures spawn and where those creatures spawn. We changed a lot of our spawning rules to make certain areas more likely to spawn more difficult creatures.
Inventory Limits
To give a quick update on where we’re at with limited inventory; we have the system almost entirely built, but we are still testing the numbers. Many of you have asked how limited inventory will actually affect your character, so we wanted to take a moment and share our thoughts there. Instead of simply blocking your ability to pick up new items when reaching your inventory limit, we want there to be a buffer zone that allows you to continue playing until you have time to manage your excess items. To achieve this, when you are over your limit you will start to feel encumbered with a small reduction in your movement speed, jump height, air control, and jet strength. Once you reach a high point of too many items, the encumbrance will have more of an impact on your ability to move.
At an extreme level over the item limit, you will lose the ability to pick up any dropped items and will lose the ability to sell items on the marketplace. As mentioned before, we do not have exact numbers on these variables yet as we want to implement them on our own characters and get a sense for what it feels like before applying them to all accounts. On top of that, we are still waiting for salvaging to come online so that you can quickly and easily remove items from your inventory.  New Content
We’ve had a lot of great ideas being implemented and new tools coming online to really take the story-telling to the next level. The goal for the campaign is to keep on trucking after we release the first set of missions and have those same folks keep working on the next Act and Chapters to keep releasing new campaign missions as often as we can. You may have seen some sneak preview shots of the expansion of Diamondhead. We have an entire team working on that content, but we do not expect it to be ready for this milestone. Building out an entire zone with new content and the first part of Pushing Back the Melding will take some time. We hope to have it come online shortly after the milestone is done, but it’s one of our “stretch goals”. We’re very excited about what’s happening there, we just aren’t ready to share the details yet.

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