美服《时空裂痕》铁松峰迎来大改造 重新定级为中级区域

2013-11-28 1644

铁松峰大改造

随着裂痕2.5更新的发布, 我们自豪地推出改进的铁松峰。自风暴军团问世以来, 许多地区已经修改和升级, 但铁松峰将大大超越:我们完全重建了区域, 将它从等级40-48的区域改建城新的中级27-35体验, 更早的将玩家引入新的、雪景游戏。风景的变化跟铁松峰相比仅仅是冰山一角:我们对故事情节、任务连续性和区域的外观及感觉都做了大幅修改,玩家再次完整体验Crucia 和风暴军团。

为什么重新定级铁松峰?
将铁松峰定位中层区的想法可追溯到游戏的试营期。 我们本打算在发布前就进行更改,但由于太接近发布日期,冒险过大。我们要对此区域公平,这需要时间和投入。

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对铁松峰的重新定级出于两方面的考虑: 首先, 我们想要中级玩家有更多的选择, 无论是风景和任务。我们想把环境介绍给新玩家,尽快带他们更多的视觉多样性和更引人注目的游戏体验:谁不喜欢那令人惊叹的时刻,当你进入一个全新区域, 一切看起来都那么不同。随着新级别的启用,Telaran将有多个选择区域知道升到60级 (从雪域到沙漠到郁郁葱葱的热带雨林)。专业玩家网游戏工作室联盟,全面开展游戏工作室论坛项目,方便游戏工作室交流。
最后的原因很简单:既然Crucia 和风暴军团在第一步资料片就表现突出,那我们就又要尽早介绍游戏体验。
 
那么有什么改变?
自然地, 这一过程始于将任务内容转换成我们在乱石之地和黄昏森林使用过的风格,它需要以下几点:
重视故事任务的主线,尽早标记这些故事任务,使奖励更史诗(战利品和经验),超出正常的任务。
使辅助任务可以获得,当在区域内或自动完成。
将传统的 “杀死”任务转换成屠杀任务。
减少到同一区域的旅行次数 。
创建额外的porticulums(快速瞬移点)。
 

原文


THE GREAT IRON PINE PEAK MAKEOVER
With the launch of RIFT’s 2.5 update, we were proud to unveil the new and much improved Iron Pine Peak. Since the launch of Storm Legon, many zones have been revised and upgraded, but Iron Pine went above and beyond: we completely rebuilt the zone, changing it from a 40-48 level zone and recreating it as a new mid-level experience for levels 27-35, introducing gamers to a new, snowy landscape far earlier in the game than ever before. Change of scenery is just the tip of the iceberg with the new Iron Pine Peak: we overhauled the storyline flow, quest continuity, and revamped the look and feel of the zone so that gamers again play an integral part in the tale of Crucia and the Storm Legion.
WHY RE-LEVEL IRON PINE PEAK?
The notion of Iron Pine Peak being a mid-level zone is one that dates all the way back to the game’s pre-launch. This was a change that we had wanted to implement before the game went live but the overhaul was frankly too risky so close to our launch date. We wanted to do the zone justice, and that required time and concentration to pull off.ipp
The desire to re-level Iron Pine was twofold: first, we wanted more choice for mid-level players, both in terms of scenery and quest lines. We wanted to introduce the environment to new players sooner gives them more visual diversity and a more compelling gameplay experience: who doesn’t love that awe-inspiring moment when you step into a new zone and everything looks completely new and different? With the new leveling experience, Telarans have multiple zones to choose from as they level (from snow to desert to lush tropical forests) right up to 60.
Our final reason for making this change is a fairly straightforward one: as Crucia and the Storm Legion are prominent fixtures in the first expansion, it is fun to introduce that story thread sooner in the game experience.
SO WHAT CHANGED?
Naturally, the process began with converting the questing content to the same style we have been using for zones like Stonefield and Gloamwood, which entailed the following:
Focus the main story arc on story quests given in the quest hubs.  Mark these story quests clearly and make the rewards more epic (for both loot and experience) beyond normal quests.
Move the ancillary quests to be acquired while “in the field” and auto-complete when objectives are finished where possible.
Convert traditional “Kill” quests into Carnage quests.
Reduce multiple trips into the same questing area.
Create additional porticulums.

 

 

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