美服《激战2》世界VS世界新增世界XP系统 角色进程全掌握

2013-11-29 1529

当我们在世界VS世界中添加了世界XP系统, 我们的目标是在WvW设定中创建一种角色进程。我们想要奖励通过增加角色可用工具而把时间投入到WvW中的玩家。该系统一直很成功,我们看到成千上万的队伍获得排名——顶级玩家已经超2000 !

我在这里宣布一项重大改变:我们将世界XP跟账户绑定。

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为什么要这样做?
激战2中每个系统都在包含所有其他系统的生态系统中进行操作。世界XP最初构想作为一个系统, 为玩家提供深度的同时提供合理可行的目标, 让你对游戏和获得排名感兴趣,最终我们决定世界XP将与角色绑定。将XP和排名跟个人角色联系一起, 我们就获得了一个密切反映 PvE XP的WvW系统,。

最初设计这个系统, 我们为玩家设想特定数量的能力, 为角色创建了公会和场景。但在开始推出新核心发展系统,包括不断延伸的技能和特质, 我们觉得不再需要WvW独有的角色特定发展系统。技能和特征系统将为所有玩家提供 更为广泛的角色发展。

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如何工作?
记住这一切, 系统接收以下变化:
一个账户赢得的所有世界XP将被放置在一个池中。
这些点的总和将决定世界排名,以及该账户上所有角色能够获得的世界能力点。
世界能力点可不同的分配给每个角色; 你不是创建一个单独的,帐户为基础的角色。职业玩家游戏工作室论坛,为您提供游戏项目,游戏辅助,VPN,国外游戏资讯等最新信息。
基于这种变化, 我们仍然希望看到每个角色的独特性,同时为同一账户的角色提供更多的价值 。

一旦改变启用, 同一账户所有角色获得世界XP将被应用到该帐户的池中。排名箱将被提供给获得世界XP的角色。追溯箱子将被添加到任何账户的奖池, 通过世界XP累计过程获取。

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原文

World XP and You
When we added the World XP system to World vs. World, it was our goal to create a sense of character progression in WvW gameplay. We wanted to reward people who put time into WvW by increasing the tools available to their characters. The system has been a great success and we’ve seen thousands of ranks gained – top players are already surpassing rank 2,000!
I’m here to announce a major change to the system: We’re making World XP account-bound.
Why Are We Doing This?
Every system in Guild Wars 2 operates within an ecosystem that contains all the other systems in the game. 
World XP was initially conceived of as a system that would provide depth to characters in WvW while also providing reasonably achievable goals that kept you interested in playing and earning ranks. That led us to the decision that World XP would be tied to the character that earned it in WvW. By tying the XP and ranks to the individual characters, we had a WvW system that closely mirrored our PvE XP.
When we initially designed this system, we envisioned a specific amount of abilities and lines for players to progress and unlock for their characters, to create builds and scenarios for their characters to use. As we begin to roll out our new core horizontal progression system of continually-expanded skills and traits, we felt there was no longer a need to have a character-specific progression system unique to WvW. The skill and trait system will provide game-wide horizontal character progression for all players.
How Will it Work?
With all of this in mind, the system is receiving the following changes:
All earned World XP on an account will be put into a single pool.
The sum of those points will determine the world rank and World Ability Points available to each character on the account.
World Ability Points can be allocated differently on each character; you are not creating a single, account-based, version of your characters.
With this change, we hope to still see that sense of uniqueness to different characters while providing much more value across all characters on an account.
Once the change is in, all World XP earned by each character on an account will be applied to the pool for that account. Rank up chests will be given to the character that earns the World XP  Retroactive rank up chests will be added to the bonus pool of any accounts that earn them via the World XP summing process.

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