美服《激战2》PvP奖励系统即将迎来新变化(一) 金币/经验/成就变化抢先看

2013-12-03 1887

PvP奖励路线图

PvP将经历大量的奖励变化,我们还需要数月的时间才能推出所有内容。
这些变化的目的是使PvP更好的融入到《激战2》 , 为新游戏模式奠定基础, 给PvP玩家设定努力的目标,创建可以游戏通用的PvP奖励以及一个提供奖励的平台,。

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PvP比赛奖励
直到10月29日, PvP荣誉奖励是基于每一场比赛的个人得分的。现在, 你的奖励将基于你的输赢,以及其他因素如高级数据;奖励现在也扩展到基于比赛持续的时间。
这种变化背后的主要目的是简化PvP奖励的平衡。这就扩大了定制领域的可接受范围,为新游戏类型和地图奠定了基础。
此外我们看到, 某些类型的公会建, 比如掩体, 没有得到其它类型的高分。PvP是团队努力的结果, 团队应该输赢与共。如果你起到了至关重要却没分可得的作用, 你仍然应该分享胜利。
努力拼搏应该获得更高的回报。在这项改变中, 我们不仅重奖胜利者,还会重奖完成率高的公会。

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金币和PvP经验
在12月10日的更新中, 你将将能在PvP比赛中获得金币奖励;你也可以用荣耀和金币购买绑定账户的知识书籍, 每个都有级别,你也可以在任意的角色中升级。知识书籍可于新的荣誉商那购买,同时还有可用荣誉和金币购买的其他物品。游戏工作室项目,欧服,美服,台服,韩服,日服,国服,东南亚服等所有游戏收货商家信息请关注专业玩家网。
在此更新中,技能和平衡团队还将引入新的治疗技能。为获得PvP和PvE新技能, 玩家需要消耗技能点解锁。解锁技能将解锁游戏所有部分。今后新增的技能需要技能点。现有的技能在PvP中将保持解锁状态。

成就
在12月10日的更新中,另一个可期待的改变就是个人和团队竞技场的新日常成就。这些将让玩家有机会每天获得额外4个总成就点。随着这个改变, 我们将重新平衡杀手和征服者。

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原文

Player vs. Player Rewards Roadmap
There are a lot reward changes in store for PvP. It will take many months to roll out everything that’s coming .
The goals of these changes are to make PvP a more integral part of the overall Guild Wars 2 experience, to lay the foundation for new game modes, to give PvP players ways to set goals and work towards them, to create PvP rewards that can be used game wide, and to create a platform for delivering those rewards.
PvP Match Rewards
Up until October 29, PvP glory rewards were based on personal score in each match. Now, you earn rewards based on whether you win or lose, as well as a few contributing factors such as top stats. Rewards are also now scaled based on the duration of the match.
The primary purpose behind this change was to simplify balance of rewards for playing PvP. This allows us to widen acceptable ranges for Custom Arena settings and lay the groundwork for new game types and map mechanics.
In addition, we saw that some types of builds, such as bunkers, were not scoring as much as other types of builds. PvP is a team effort, and a team should win or lose together. If you serve a vital role that tends not to score as much, you should still get your share of victory.
Working harder for a win should result in higher rewards. With this change, we will not only reward winning in PvP more than losing, but formats where the competition is higher will receive greater rewards.
Gold and Experience in PvP
In the December 10th update, you’ll be able to earn gold in PvP as a match reward. As an extension of that, you’ll also be able to spend glory and gold to purchase account-bound Tomes of Knowledge, which grant a level each and will allow you to level up any of your characters.  The Tome of Knowledge will be found on a new glory vendor that has several items available for purchase with both glory and gold.
Also in this update, the Skills and Balance team will introduce new healing skills to the game. To acquire new skills, in both PvP and PvE, players will need to spend skill points to unlock them.  Unlocking the skill unlocks it for all parts of the game. Going forward newly added skills will require skill points. Existing skills will remain unlocked for PvP.
Achievements
Another thing to look forward to in the December 10th update will be new daily achievements for wins in Solo and Team Arenas. These will give players the chance to earn up to four additional total achievement points per day. Along with this change we will be rebalancing the Slayer and Conqueror. 
 

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