美服《激战2》PvP奖励系统将迎新变化(二) 装备/制度/阶梯抢先看

2013-12-03 1995

装备
在接下来的几个月, 我们将努力消除PvP和PvE装备之间的区别。玩家将能够在PvP中获得可以结转到PvE的装备,反之亦然。这意味着玩家在某一区域精心打造的外观可转移到其他区域。

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即使我们在消除PvP和PvE装备的区别,PvP装备还是没有属性统计。就象现在一样,你带到PvP中的盔甲和武器只起到观赏作用。功能、技能,符文仍将不同,所以你在PvP和PvE中,你还是能有不同的公会。

现有PvP皮肤仍有价值 , 所以继续收藏你也会受益匪浅。

更新后的奖励制度
随着装备的统一化,我们还将介绍一套系统, 玩家可以设置PvP奖励目标, 然后努力完成目标。我们还没有详细讨论这个系统, 因为它仍在开发中, 会有但更多的信息发布。
一旦新系统就位,荣誉点就不再作为,金币将取而代之成为标准货币。现有所有的荣耀供应商将被删除。我们将提前通知,你可以在此之前花掉所有的荣耀。专业玩家网,网游工作室门户站,为所有游戏工作室提供游戏打金技术,游戏防封技术。

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阶梯和赛季
我们奖励改革的最后阶段是梯子。玩家将分为各个组织,努力获取升级积分。一个赛季结束时, 玩家将会获得PvP专门奖励,阶梯将取代现有的游戏排行榜。
一旦实现阶梯, 排名系统将会退休。为尊重玩家在排名系统中投入的努力, 现有玩家将能够保持所有解锁等级终插旗, 根据你的等级获得特殊的头衔。现有的排名插旗变体搬到阶梯系统,用于显示赛季中你的当前排名。最初的终结者不再可获得。
阶梯系统是我们对奖励改变的最后一步,这样,他们是一个长期项目。基础设施需要构建, 新的奖励需要创建,在最终完成之前,一切都要准备就绪。

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原文

 Gear
In the months that follow, we will be working to eliminate the difference between PvP and PvE gear. Players will be able to earn gear in PvP that can be carried over to PvE and vice versa. This means that players who have carefully crafted their appearance in one area of the game will have a way to carry that look over to other areas of the game.
Even though we will be eliminating the distinction between PvP and PvE gear, gear in PvP will continue to not have stats. The armor and weapons you carry into PvP will be, like they are now, just for looks. Traits, skills, runes and sigils will still be different for PvP so you will continue to be able to have different builds in PvP and PvE.
Existing PvP skins will still have value with upcoming changes, so it benefits you greatly to continue filling out your collection.
Updated Reward System
With gear unification we will also introduce a system that allows players to set goals for rewards in PvP and work towards them. We are not ready to discuss this system in detail yet, as it is still being developed, but more information will come as we get closer to being able to release this system.
Once this new system is in place, glory will be retired as a currency, and gold will be the standard currency across the game. All existing glory vendors will be removed at this time.  We will give advance warning when this is coming so you can spend all of your existing glory before that happens.
Ladders and Seasons
The final stage of our rewards overhaul will be ladders. Players will be divided into divisions and will earn points for playing to work their way up the ladder. At the end of a season, players will earn PvP-specific rewards both for their ladder standings and for their level of participation. Ladders will replace existing leaderboards.
Once ladders are implemented, ranks will be retired. To honor the effort that players have put into the rank system, existing players will be able to keep all unlocked rank finishers and will earn a special title based on your rank to show that you were there from the start. Variants of existing rank finishers will move to the ladder system and will be used to show your current standings on the ladder from season to season. The original finishers will not be earnable again.
Ladders are the final step on our rewards road trip, and as such, they are a long-term project. Infrastructure needs to be built, new rewards need to be created, and other pieces need to be in place before we get there.
 

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