美服《上古卷轴》官方披露技能线创设目标及原理

2013-12-05 1888

创建ESO:设计技能线

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我们要深入研究《上古卷轴》中关键的进程系统, 以及它是如何实现的。
你的角色是法师公会的穿着重甲,投掷火球的近战术士吗?还是掌握了弓术,在远程中帮助盟友生存的龙骑士?亦或是一个主要供应者?不管你如何设想自己的角色,你都要使用技能线定义他或她的能力。

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为什么是技能线?
作为《上古卷轴》游戏和在线RPG, 我们面临着一些独特的挑战。在上古卷轴游戏中,你的角色可以做任何事,经过许多冒险, 在经历一些冒险之后,无所不能。然而在多人游戏, 能够鹤立鸡群是很重要的,我们如何保留上古卷轴独特的的感觉,但是仍然让每个玩家都能深入开发自己的潜能?
你可能已经尝试过我们早期的系统, 但更传统的系统并不能满足目标。我们需要提供更广泛的选项 。专业玩家网游戏工作室联盟,全面开展游戏工作室论坛项目,方便游戏工作室交流。

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我们知道玩家是从一个上古卷轴的游戏加入我们。我们希望你能够选择和使用任何武器或防具, 并有各种各样的问题解决方法。我们希望你觉得探索世界是有回报的, 能为你提供期望已久的东西,喜欢加入NPC工会的能力,成为一个吸血鬼或狼人, 能够创建自己的武器,盔甲,药水,法术或食物。
通过将这些活动加入到自己的技能线, 我们可以为你的角色提供广泛的选项。另一个好处是,更多的选择意味着你的选择会有更多的影响。当你获得一个技能点,你可以把它放进任何技能线。每一个技能点对你来说都是一个机会,可以来定义你的角色, 选择专业或拓展和尝试新事物。


 

原文

CREATING ESO: DESIGNING SKILL LINES
 We’re taking a closer look at one of the key progression systems in The Elder Scrolls Online and how it came to be.
Is your character a Sorcerer in the Mages Guild who wades into the melee wearing heavy armor and tossing fireballs? A Dragonknight who has mastered the bow and keeps allies alive from range with a restoration staff? A master provisioner? No matter what you have envisioned for your character, you’ll use skill lines to define many of his or her capabilities.
 WHY SKILL LINES?
Being both an Elder Scrolls game and an online RPG, we’ve faced some unique challenges. In Elder Scrolls games, your character can do anything—and, after much adventure, almost everything. In multiplayer games, though, it can be important to stand out from the crowd. How would we preserve a distinct Elder Scrolls feel but give still everyone the opportunity to develop an identity?
You’d probably recognize some of the early systems we tried, but more traditional systems just weren’t meeting the goals we had in mind. We needed to provide the broad range of options that Elder Scrolls fans expect. Over time, we started to recognize ways we could tie everything together and satisfy both of these objectives.
We know what fans have come to anticipate from an Elder Scrolls game. We wanted you to be able to pick up and use any kind of weapon or armor, and to have lots of ways to approach various situations. We wanted you to feel rewarded for exploring the world and to offer the things you expect as an Elder Scrolls fan, like the ability to join NPC guilds, become a vampire or werewolf, and to be able to create your own weapons, armor, potions, enchantments, or food.
By making many of these activities into their own skill lines, we can give your character that broad range of options. As an added benefit, more options mean your choices have more impact. When you gain a skill point, you can put it into any skill line that’s available to you. Every skill point is a chance for you to define your character and to choose to specialize or branch out and give something new a try.

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