美服《龙与地下城》官方Q&A 游戏规则开发进程答疑

2013-12-16 1031

1. Q:受到伤害之后是否有上什么东西可以用来保存集中度,有的话,那他们是Constitution 保存还是施法者性质保存?
A:这将是一个Constitution 豁免, 目前还没有施法职业将Constitution作为魔法能力。

2. Q:如果一个角色的Constitution 修改器上升或下降, 会对最大生命值造成影响吗?
A:会的,在两个账户中, 尽管目前还没有能力分数降低的方法, 因此后者只发生于一种情况,那就是地下城主裁定, 这是来表示比赛中发生的事情最好的方式。规则目前对这一问题保持沉默, 但我们计划加强其影响, 当你 Constitutio 修改增加1(例如, 由于获得提高能力分的等级), 每提升一级就会得到1点生命值。

3. Q:在规则开发过程中,有哪些位置优势 (侧攻击, 接近攻击目标, 近战中的远程攻击,远程攻击盟友附近的目标, 高地/低地,等等) ?
A:我将单独回答这些问题:
侧面攻击:它不在核心的游戏规则,因为从侧攻太依赖默认grid。也就是说, 侧面攻击是一个典型的备选项,应该出现在可选的战术战斗规则中。
攻击易发目标:现在, 如果你距离易发目标超过5英尺,那么攻击易发目标就处于劣势。我们很可能我们会恢复先前的文本, 授予你近战攻击目标的优势。
近战中的远攻:我们考虑采取多种方法处理这个问题。虽然具体细节正在进行,我们认为很有可能在近战中实施远攻会造成一些后果。我们不打算使用机会攻击, 因为我们想要机会攻击尽可能简化。
与盟友远程攻击近战对手:现在,你的盟友可以为你攻击的生物提供覆盖,我们认为惩罚已经足够。如果你可以移动, 这样怪物就在你和盟友之间, 太棒了!你打得很好。游戏项目、游戏工作室辅助工具、游戏防封技巧,专业玩家网游戏工作室联盟,是网游工作室必选网站。
高地/低地:这次没有计划推出高地或低地作战概念。

 

原文

1. If there are saves to maintain concentration after taking damage, will they be Constitution saves or caster stat saves?
It will be a Constitution saving throw, and currently no spellcasting class has Constitution as its magic ability.
2.If a character’s Constitution modifier goes up or down, are maximum hit points affected?
Yes, on both accounts, though there is currently no way in the rules for your ability scores to decrease, so the latter would occur only if a Dungeon Master ruled that it was the best way to represent something that happened in the game. The rules are currently silent on this issue, but we plan to reinforce that when your Constitution modifier increases by 1 (for example, as a result of gaining a level that grants an ability score increase), you gain 1 hit point for each of your levels.
3 . What is the status of positional advantage (flanking, proximity to prone target, ranged attacks in melee, ranged attacks against targets near allies, high/low ground, etc.) in the rules development?
I’ll tackle all of these things separately:
Flanking: This isn’t in the core rules of the game since flanking relies far too heavily on a grid to be included by default. That said, flanking is a prime candidate for something that should appear in optional tactical combat rules.
Attacking Prone Targets: Right now, the rules say you have disadvantage on attacks against prone targets if you’re more than 5 feet away from the targets. It is likely that we will restore the previous text that granted you advantage on melee attacks against prone targets.
Ranged Attacks in Melee: As Mike discussed in Legends & Lore, we’re considering multiple methods of dealing with this. Though exact details are ongoing, we think it’s likely that there will be some consequence for making a ranged attack while engaged in melee. We do not intend to use opportunity attacks here because we want to keep opportunity attacks as streamlined as possible.
Ranged Attacks Against Opponents Engaged in Melee with Allies: Right now, your allies can provide cover to creatures you are attacking at range, and we think that’s enough of a penalty. If you can maneuver so that the monster is between you and your ally, great! You’ve played well.
High Ground/Low Ground: There are no plans at this time to introduce high ground or low ground as concepts in combat.

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