美服《龙与地下城》官方Q&A 解答怪兽相关疑问

2013-12-20 941

 1. Q:对于能够被召唤来帮忙的怪物,就像深渊恶魔, 他们对恶魔的XP会起作用吗?还是在击杀怪兽之后要分开算?
A :如果一个怪物可以召唤其他生物, 这种能力将占到怪物的XP值, 因此,DM不需要做任何调整。

2 Q:游戏中有对偷袭或魔法免疫的怪兽的空间吗?也许 就像“拼图怪物”,以这样一种方式设计, 团队必须找出他们的弱点?

A:有, 但关键是我们认为将这些怪兽视为单独个体很重要,而不是整个怪物的类别或类型。对游戏主要部分的机制纯免疫已经严重影响游戏,不仅使怪物更难对付, 也放慢了游戏速度。虽然谜题(包括“不解之谜”怪物)很是有趣, 但由于团队必须要放慢速度找出对付怪兽的方法,游戏节奏肯定就要被破坏。放慢游戏速度并不一定是坏事, 但它需要明智而审慎地使用,也要找到合适的地方。一个谜题还好, 但五个难题就会变得乏味。当提到单一职业的特点,而不是多个职业共享的特点(例如,偷袭), 我们不太可能去探索这个怪物的设计。

3 Q: 关于法术点系统,巫师和牧师之类的角色就可以在创建角色时选择还是会有一个独立的职业?游戏工作室联盟首选专业玩家网,集合所有网游项目,游戏辅助,等游戏赚钱方法。
A:交替施法系统(例如,一个法术点系统)可能是你用来取代传统的魔法块系统的替代物,不管你玩的是哪个职业。这是一种改变施法感觉的系统, 你可能会想将它应用到神圣铸工,神秘铸工。一切要由DM和玩家来决定, 所以将其应用到某个单一职业未必会对所有的团队都有利。我们认为当谈到交替力学, 尤其影响巨大的施法系统, 治疗系统等等, 最好是要将其当作DM和玩家都觉得合适的工具来使用。

 

原文

1. For monsters that can summon in help, like the pit fiend, do the summoned monsters count toward the pit fiend’s XP, or must they be accounted for separately when building encounters?
If a monster can summon other creatures, that ability will be accounted for in the monster’s XP value, so the DM won’t need to make any adjustments.
2   Is there room in the game for monsters that are immune to things like Sneak Attack or magic? As “puzzle monsters” perhaps, designed in such a way that the party has to figure out their one weakness?
Yes, but the key is that we think it’s important to look at these as individual monsters, not entire categories or types of monsters. Pure immunity to major portions of the game’s mechanics has a serious impact on game play, not only in making the monster tougher to deal with, but also in slowing down the pace of play. While puzzles (including “puzzle monsters”) can be fun, they definitely change the pacing of the game since the party needs to slow down and figure out how to deal with the monster. Slowing down the pace of the game isn’t necessarily a bad thing, but it needs to be used judiciously and where appropriate to the adventure; one puzzle is fine, but five puzzles can become tedious. When it comes to targeting individual class features not shared by multiple classes (for example, Sneak Attack), we’re far less likely to explore this in monster design, since it unduly punishes a single class.
3   Is the spell point system mentioned in Legends & Lore going to be something that the wizard or cleric can opt in to at character creation or will it have a separate class built around it?
Alternate spellcasting systems (for example, a spell point system) could be something you use to replace the traditional spell slot system regardless of which class you are playing. This is the kind of system that’s going to change the feel of spellcasting in your entire campaign, and it might be something that you want to apply to divine casters, arcane casters, or maybe even individual classes depending on the tone you want to set for spellcasting in your campaign. That’s really going to be up to the DM and players to decide, so hard-coding something like that into a single class wouldn’t necessarily be useful to all groups. We think that when it comes to alternate mechanics, especially those that have as big of an impact as spellcasting systems, healing systems, and the like, the best use of the mechanics is as a tool that the DM and players agree to use as they see fit.

 

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