美服《上古卷轴》赛洛迪尔(Cyrodiil)地图疑惑解答

2013-12-24 1790

问:你们说赛洛迪尔地图巨大无比, 但到底有多大? 要花多少时间才能走过整个地图?
答:如果你从最北边的点出发一路南行,空中的话,它所花费的时间比我们在QuakeCon上展示地下城的时间还要长。考虑到你可能会遇到的敌人玩家,积极的npc, 你要一直保持安全据离,避免卷入战斗, 你也要避免刚刚经过的遗迹中的战利品的诱惑, …好吧, 你可能会花很多时间。

问:赛洛迪尔的设计允许单人玩家或小团体四处闲逛,而无需加入任何大规模集团吗?进入区域是有多种方式还是只有一条通道?
答:每三个Cyrodiil领地间都有一个瓶颈位置,在那里你可以找到其他玩家采取陆路穿越整个区域。Cyrodiil的每个玩家都可以在地图上清除的看到联盟交通网络的终点,所以在这些端点附近闲逛,是一个找到冲突的好办法。

问:能不能描述下要如何捕获保持或其他结构呢? 进攻之前,会有时间声明吗? 捕获保持的平均时间或所需最少人数是什么意思?
答:攻击不需要宣战,可以随时攻击。 我们说,keep 完全无防备。在这种情况下,它可能需要15分钟左右,使用ram和周围玩家接管keep 。捕获一个无防备的资源不会花很长时间, 应该只需要一组。然而, 在两种情况下,你都要有治疗,即使周围没有任何玩家 ,NPC 卫兵会起作用, 他们不只是为了表演。专业玩家网游戏工作室联盟,全面开展游戏工作室论坛项目,方便游戏工作室交流。

 

原文

Q:You say the map of Cyrodiil is huge, but how huge? How much time does it take to walk across the whole map on foot?
A:If you were walking on air traveling from the north-most point all the way south, it would still take longer than our team spent presenting the dungeon at QuakeCon. Considering the enemy players you’re likely to bump into, the aggressive NPCs, the wide berth you’d need to give keeps to avoid getting caught up in the battle, and the fight you’d have to put up to avoid the temptation of loot in that ruin you just passed… well, you’d probably spend a lot longer.
Q:Will the design of Cyrodiil allow solo players or small groups to roam around without having to be part of a massive group? Are there multiple ways to enter the area or just one small corridor?
A:There’s a bottleneck location between each of Cyrodiil’s three territories where you can find other players taking land routes across the area. Everyone in Cyrodiil can see where transit networks end for each alliance clearly on the map, so hanging out near those end points is a great way to find skirmishes.
Q:Can you describe how to capture a keep or other structure? Is there a schedule to respect or a declaration war before an attack? What is the average time or the minimum number of people needed to capture a keep?
A:No declaration of war is required to attack a keep—they can be assaulted at any time. Let’s say a keep is entirely undefended by players. In that situation, it might take around 15 minutes to take over the keep using a ram and around three groups of players. Capturing an undefended resource won’t take quite as long and should only require one group. However, you’ll have to have healing available in both cases—even if there aren’t any players around, the NPC guards will still be on duty, and they aren’t just for show.

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