美服《上古卷轴》塞洛迪尔(Cyrodiil)地图之据点问题Q&A

2013-12-25 1383

问:据点的改进是如何进行的?我们可以看得到 (如更大的墙壁、塔等)还是只是增加据点的属性?
答:每个据点附近的资源控制着具体升级进程:农场升级守卫, 煤矿升级城墙, 木材厂升级据点大门。墙和门从这些升级中获得更多的生命值, 而守卫则获得更好的能力。当然还有一些视觉升级:墙的角落和后门都有些改进。随着时间的推移, 只要同一个联盟呢个控制着资源和据点,那么这些升级就会随诊时间的推移而发生。
 
问:我们可以在任意地点部署围攻武器吗? 例如, 守卫能把攻城撞槌插在门后阻止进攻或是破坏入侵者者的可见度吗? 
答:大部分围攻武器可以任意部署,只要空间足够即可。这由投射在地面上的圆圈表示。如果是红色, 那你就要继续寻找合适的位置。你无法在联盟控制的区域内部署随机ram,只能在敌人控制的区域进行部署。

问:当据点受到攻击,防守联盟会有通知吗?如果有的话, 谁将接收到警报? 当我们不在Cyrodiil内的时候, 能收到警报,看到地图上的比赛吗?有没有什么计划来处理间谍 ?
答:受到攻击时, 区域内的所有玩家都能在地图上的看到一个图标,显示最新战况,所以你可以很容易确定哪些据点处于危险之中。有些事件会在整个游戏中进行广播,例如, 无论你身在何处,你都会皇帝加冕或上古卷轴被获取的消息。 就间谍而言, 在获得最终的乐趣之前,我们能做的就是只有这么多系统,所以我们需要谨慎对待。例如, 我们可以阻止有着反联盟角色的玩家加入联盟活动。游戏工作室项目,欧服,美服,台服,韩服,日服,国服,东南亚服等所有游戏收货商家信息请关注专业玩家网。

 

原文

Q:How do keep improvements work? Are they visual (bigger walls, towers, etc.) or just an increase to the keep’s stats?
A:Each resource near a keep controls specific upgrades for it: farms upgrade guards, mines upgrade walls, and lumber mills upgrade the keep’s doors. Walls and doors gain more hit points from these upgrades, while guards get better abilities. There are some visual upgrades: walls receive improvements to their corners and sections near the postern doors. These upgrades occur over time as long as the same alliance owns the resources and the keep.
Q:Can we deploy siege weapons wherever? For example, will defenders be able to put several battering rams behind the door of a keep in order to block it or obstruct visibility for the attackers?
A:Most siege weapons can be deployed wherever there is a flat space wide enough for the weapon. This is indicated by a circle projected on the ground when you try to deploy one. If it’s red, you have to keep searching for a suitable location. You won’t be able to deploy a ram at a keep your alliance controls—they can only be deployed at enemy-controlled keeps.
Q:When a keep is under attack, is the defending alliance informed of the assault? If so, who receives alerts? Can we receive them while we’re outside of Cyrodiil and see battles on the map? Do you have a plan to deal with spying?
A:When a keep is under attack, everyone in the zone will see an icon on the map that indicates the assault status, so you’ll be able to easily determine which keeps are in danger. Some events are broadcast across the entire game; for instance, you’ll see a message when an emperor is crowned or an Elder Scroll is captured no matter where you are. As far as spying goes, there are only so many systems we can put in place to prevent it before we end up getting in the way of fun, so we need to be cautious. We can, for example, prevent players from joining a campaign if they have a character of an opposing alliance assigned to that campaign.

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