美服《无冬之夜》“暗影披风”更新最新动态

2013-12-25 1175

“暗影披风”是到目前为止我们做出的最大的更新, 我和团队对能够如此迅速地完成工作,并保持高质量感到自豪。像往常一样, 从这部资料片中我们也学到了一些东西,将在开发过程进行修改。 内容更新的主要目标之一是让他们尽快转移到预览服务器, 这样我们就可以确保稳定的更新, 并开始从我们最专业的玩家处收集反馈。在更新发布前的一个月,暗影披风就已经上升到我们的预览服务器,但在理想的情况下, 我们想要更新更早可用。

玩家反馈的重要性不能被低估。迭代是我们开发周期巨大的的部分, 即使在将游戏功能放入预览服务器之前,我们已进行了太多次的测试,还是会有重大变化会发生。在预览时间和生活时间间发生的最大变化来自于改进系统。收到大量的反馈后, 我们决定删除细化的AD成本。
暗影披风的大部分仅仅是我们过去的几个月里为之一直在努力的一部分内容。我们有很棒的开发团队,只为了每隔一周就能创造出每个人都可以玩的东西。这些事件的范围从简单的收集世界上他们随机掉落的免费的物品(Tymora的礼物), 到创建出含带特殊事件和全新物理与技术的新区域(冬季节)。团队通过各种大量努力,干得相当出色, 寻求扩大和改进 。
除了“暗影披风”的主要内容和重复事件,还我们一直在努力做出一些你可能从未见过的改变。如果你不知道的话, 《无冬之夜》一直在英语,法语,德语,意大利语,波兰和土耳其语言。我们刚刚将俄罗斯语添加到列表, 以及推出了一个对俄罗斯玩家完全独立的碎片!这是全新的神秘的工作室和完美的世界娱乐, 因为我们从来没有支持这么多语言,但它值得付出努力。

 我们正在努力规划《无冬之夜》下一个更新! 我已经迫不及待的想要拿到相关内容,告知每个玩家了。专业玩家网游戏工作室论坛集合所有游戏项目及游戏辅助,游戏加速器,是游戏工作室必上网站。
 

 

原文

Shadowmantle has been our largest update thus far, and I am extremely proud of my team for being able to get it done so quickly while maintaining a high quality product. As always, there are things that we learned from this expansion that we will look to improve upon in our development process. One of our main goals for huge content updates is to get them onto our Preview server as soon as possible, so that we can ensure the updates are stable and begin to collect user feedback from our most dedicated players. Shadowmantle went up onto our Preview server around a month before the update was scheduled to be released, but ideally, we would like to have our updates available even earlier.
 
The importance of player feedback cannot be understated. Iteration is a huge part of our development cycle, and even though we playtest our new features hundreds of times before they are put onto Preview, major changes still happen after that point. The biggest change that occurred between Preview time and Live time for Shadowmantle came from the Refinement System. After the massive amounts of feedback that we received here, we decided to remove the AD cost of refinement. We read through as much feedback as we can and all of it is appreciated!
 
The bulk of Shadowmantle is just part of what we have been working on for the past few months. We have had a strike team of developers whose single goal is to create events that we can run for everyone every other week. These events range from simply collecting free goodies as they randomly drop in the world (Tymora’s Gift), to creating entire new zones with special events and brand new physics technology (Winter Festival). The team has done a superb job cranking through various events, and will look to expand and improve upon them before they appear again.
 
In addition to the main Shadowmantle content and recurring events, we have been hard at work on changes that some of you might never see. If you did not know, Neverwinter has been available to play in English, French, German, Italian, Polish and Turkish languages for a while. We have just recently added Russian to the list of supported languages, as well as launched a completely separate shard for Russian players to use! This is completely new ground for Cryptic Studios and Perfect World Entertainment, as we have never supported this many languages in this many regions of the world before, but it has been worth the effort.
 
 
We are currently hard at work planning our next update for Neverwinter! I can’t wait for the chance to get these PR goons off of my back so I can tell everyone about it!
 

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