美服《TERA》职业浅析之PvP狂战士的优缺点

2014-01-02 2835

狂战士PvP的优点和缺点

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优点:
极强的爆发力——这意味着使用来自元素使,魔导士,战士,弓箭手等职业的适宜的装备,你都可以输出伤害度极高的技能组合。这是狂战士在PvP 中的基本能力。
不被注意的击倒CC 量——闪电出击&夷为平地能力肯定是可以击倒的。学习如何击倒并锁定敌人是狂战士的核心,有了足够的经验与实践, 在很长的一段时间内,你都可以任意的击倒疗愈者,dps以及其他任何你想的职业。
1.5秒冷却时间的无限阻塞&完全破坏你前面的一切。学习使用斧子 = 完美的鱼饵和完美的防御,直到你得到治愈和回复。

缺点:
有限的流动性——狂战士没有冲击&传送,像战士,魔导士一样。狂战士拥有的唯一一个跳跃技能---跳跃斩很可疑, 并且可以被阻断。 你有一些快速冲刺,但没有非常可靠的逃跑技能。
你不是坦克——斧块很特殊,但 你仍然非常湿软! 低耐力加上低基础健康值——如果你过度消耗或过于集中,你可能会死。
眩晕---狂战士的克星。 你在加能的任何时候,只要弓箭手的快速火,战士技能组合的第一次出击等落到你身上,都很有可能打断加能。 这是一个麻烦, 因为我们是近战职业,大多时候是在前线, 所以你必须非常非常小心来完成最强攻击。专业玩家网,网游工作室门户站,为所有游戏工作室提供游戏打金技术,游戏防封技术。


 

原文

 Pros & Cons of Zerker PvP
Pros:

Extreme amounts of burst - What this means is that with a proper setup from a Mystic, Sorc, Warrior, Archer, basically any class with a stagger / hard CC you CAN & WILL pull of an extremely high damage combo. This is the bread and butter of a zerker in PvP.
An unnoticed amount of CC with knockdowns - Both your Thunder Strike & Flatten abilities are practically a guaranteed knockdown. Learning to knockdown-lock people is a core aspect of a zerker and with enough experience & practice, you can practically keep a healer, dps, whatever you want knocked down for long periods of time.
An INFINITE block on a 1.5 second CD that lasts forever & literally blocks full damage of EVERYTHING coming at you from the front. Learning to use axe block as a zerker = perfect baits & perfect defense to hold off till you recieve heals & backup.
Cons:

Limited Mobility - Zerkers do not have dashes & teleports much like warriors, slayers, sorcs, etc. Leaping Strike, one of the only 'jumps' a zerker has is pretty iffy, and can be obstructed. You have some quick dashes, but no very reliable escapes / gap closers.
You are not a tank - Axe block is exceptional, but you are still VERY SQUISHY! Low endurance combined with low base health - if you are overextended & getting focused you're going to probably die.
Staggers - The bane of berserkers :(. Any time you are charging and a flower petal falls on you - archer's Rapid Fire, 1st hit of warrior's Combo Attack, etc. you will most likely get interrupted out of a charge. This is a hassle because we are a melee class & we are mostly in the frontlines to pull off hits, so you have to be very very careful as a zerker to pull off your strongest attacks.

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