美服《TERA》Kelsaik的巢穴副本攻略之坦克/DPS/治疗师职责浅析

2014-01-14 1236

“三剑客”和他们的任务
坦克:
在你的团队中,只需有2个或3个坦克,因为针对拥有原始暴力的目标会有以一个debuff 。已选定的目标每6秒就会叠加一次,持续60秒。每次叠加,你的HP就会减少一定量。
“接力棒” 不言自明;每叠加3-4次后,坦克就要互相传递叠加到的减益效果。提示:如果你的团队有三个枪骑兵,你可以让其中两个轮换着愤怒,同时保持Kelsaik处于愤怒状态。 第三个枪骑兵应该保持其怒气燃烧15%。
每个坦克都应该不断对boss输出伤害,保持自身的怒气,以便更容易迅速地采取原始暴力。
要注意已经叠加了多少次;如果叠加了4 - 5次,那你能接受的治疗就很少。超过6次,就无法再进行治疗了。这意味着没什么东西能对你治疗(除了牧师的巴尔德祝福);元素使的阿伦之血将不再起作用,因为他们现在受HP恢复的影响。
如果团队内至少有一个枪骑兵,让他/她的怒气正好处于燃起15%的状态。如果有两个枪骑兵, 第二枪骑兵可以在HP还剩5 - 8%时进行传递。在这一点上, 只有被激怒的枪骑兵才能大喊大叫, 而其他坦克应该进行他们的正常的旋转。
DPS:
不需要太赘述。交换 debuffs , 不要死,重重打击。如果Kelsaik躲开了DPS, 请请请不要跑到他背后, 只要等他跳回坦克那即可。
治疗师:
Raid治疗师将分为2组:坦克治疗师和DPS治疗师。
坦克治疗师跟其他坦克一起,在Kelsaik前面,要稍微往旁边站点避免直接的攻击。元素使很适合这个工作,因为它可以切换debuff,感觉不到腐败减益环的影响(减免50%的伤害),同时还有很大的流动性。只需要一个坦克治疗师,如果有个备份也很好。
DPS治疗师DPS一起,站在Kelsaik 后面。牧师要一直保持能量星的运转,增强Triple Nemesis (10%耐力减益魔法)。备份坦克治疗师应该呆在后面,治愈DPS, 除非主要坦克治疗师已经死了。专业玩家网游戏工作室论坛集合所有游戏项目及游戏辅助,游戏加速器,是游戏工作室必上网站。

 

 

原文

 
 The Trinity and their Tasks
Tanks:
You will need no less than 2 and no more than 3 tanks due to a debuff that is applied to the target who holds primary aggro. Said target will receive a stack of this debuff once every 16 seconds that lasts for 60 seconds, and will reduce your HP restoration by a certain % per stack. This is where you'll have to coordinate what I will call the "baton pass" with the other tank(s).
The "baton pass" is pretty self-explanatory; tanks should rotate aggro between each other once one has reached 3-4 stacks. Tip: If you have three Lancers in your party, you can have two of them rotate their Infuriate for baton passing while keeping Kelsaik enraged for the majority of the fight. The third Lancer should keep his/her Infuriate for the 15% burn.
Every tank should be constantly DPSing the boss to keep themselves high on the aggro table and thus will make it easier for them to take primary aggro quickly.
Beware of how many stacks you have; if you are at 4-5 stacks, you will receive very little healing. When you are over 6 stacks, you will receive 0% healing. That means NOTHING will heal you (except pots and Priest's Blessing of Balder); Mystics' Arun's Vitae will NO LONGER work around this since they are now affected by HP restoration.
If your party has at least one Lancer, have him/her Infuriate right as the 15% burn phase begins for the extra enraged damage. If you have two Lancers, the second lancer can baton pass anywhere between 5-8% HP left with his/her Infuriate. At this point, only the Lancer who infuriated should be shouting, while the other tanks should go about their normal rotations w/o shouting.
DPS:

Well, there isn't much that needs to be explained here. Swap debuffs, don't die, hit hard. Also, if Kelsaik flips on a DPS, please please PLEASE do not run over to his backside and just wait for him to flip back to the tanks.
Healers:
Raid healers will be separated into 2 groups: Tank healers and DPS healers.
Tank healers stay at the front of Kelsaik along with the tanks, slightly off to the side to avoid direct damage from single claw attacks. Mystics are good for this role due to being able to swap debuffs on the fly with Unfeeling Corruption Ring (50% damage reduction) and have great mobility with Teleport Jaunt. Only one tank healer is required, but it's good to have a backup as well in case the main tank healer dies.
DPS healers stay behind Kelsaik with the DPS. Priests should be upkeeping Energy Stars and Enfeebling Triple Nemesis (10% endurance debuff) at all times. The backup tank healer should stay at the back and heal DPS as well, unless the main tank healer is dead.
 

 


 

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