美服《英雄联盟》官方暂停Magma Chamber进一步开发

2014-01-15 896


摊牌& Magma Chamber 信息

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在12月,我们首次第二个游戏模式, 摊牌。今天我们来分享该模式首次运行的结果,并发布不结冰地图更新…我们在2013年的全明星赛进行了展示,决定于下赛季前启动。
1 v1/2v2地图的想法源于Thunderdome项目,最终演变成你在2013年全明星赛上看到的。当时,特色游戏模式项目刚刚开始, 团队决定深入探讨1 v1/2v2的游戏模式。他们发现几件事:
支持者们(和内部测试人员)实际上想要更长的路线,健康包,刷深渊。
Magma Chamber 在近乎巨型计算机上运行良好,但距优化还有很长一段距离,会出现大量不可预见的性能问题
还有几个问题需要解决:
1 v1/2v2会成为深受玩家喜爱的模式吗?
地图如何正确布局?玩家在召唤者裂痕能够选择路径吗?会有健康拾取物吗?
最适合1 v1或2 v2比赛的规则是什么呢?
所以我们必须做出决定,我们想尝试这样的游戏模式,但创建特定模式的地图代表一个重要承诺, 而我们并不确定此游戏模式会是玩家想要的。 由于玩家对1 v1/2v2游戏体验貌似挺感兴趣,我们选择在咆哮的深渊进行尝试(此地图已完成优化),收集玩家的反馈。
对于大多数玩家来说,摊牌是个相对短暂的经历。大量在摊牌时第一次发布时都进行了尝试,但仅仅一周之后, 全球玩家花在摊牌上的时间不足游戏总时间的1%。总的来说,我们收到的反馈还不错。玩家对进一步改善1 v1/2v2也提出了意见。
最终,我们得出的结论是,Magma Chamber并不是我们进一步发展1 v1/2v2的好地方,而此模式本身还没有最为永久模式的稳定性。 经过大量讨论和事实检查,我们停止了对Magma Chamber地图的进一步开发,正如你在去年全明星赛上看到的。 但这并不是说我们就没获得乐趣。未来,我们真的想重新启动1 v1/2v2。
很抱歉在承诺之后,我们又改变了主意。我们也不想这么做。但我们最大的承诺, 最正确的决定是我们渴望成为世界上最关注玩家的游戏公司。在这种情况下,我们总要考虑玩家的李利益,做出正确的决定。我们认为最好的前进道路是尽量使1 v1/2v2特色游戏模式趋于完美。游戏工作室项目,欧服,美服,台服,韩服,日服,国服,东南亚服等所有游戏收货商家信息请关注专业玩家网。
 

原文

 
 Showdown & Magma Chamber Info
In December, we debuted our second Featured Game Mode, Showdown. We wanted to share some results from the mode's first run, and give an update on the...less icy map we showed off at the 2013 All-Star Game and said we’d launch before the next season.
The idea for a 1v1/2v2 map originated from a Thunderdome project and ended up evolving into what you saw at the 2013 All-Star Game. At the time, the Featured Game Modes project was just kicking off and the team decided to take a deeper dive into a 1v1/2v2 game mode. They discovered a few things:
Pros (and internal play testers) actually preferred the longer lanes, health packs and brush of Howling Abyss
Magma Chamber ran alright on the nigh-supercomputers pros were playing on, but it was far from optimized and had a slew of unforeseen performance issues
There were also a few questions that needed answers:
Would 1v1/2v2 be a popular and replayable mode for players?
What's the correct map layout? Should players be able to choose a lane on Summoner’s Rift? Should there be health pickups? Brush?
What's the optimal rule set for a 1v1 or 2v2 matchup?
So we had to make a decision - we wanted to try out a game mode like this, but creating a mode-specific map represented a significant commitment when we weren't sure the game mode was going to be something players wanted. Since players seemed really interested in a 1v1/2v2 experience, we chose to try the game mode out on Howling Abyss - an art-complete and optimized map - to gather player feedback and data.
Showdown was a relatively short-lived experience for most players. Tons of players tried Showdown out when it was first released, but, after only a week, players worldwide spent less than 1% of all in game time on Showdown. Generally, we heard good feedback about the 1v1/2v2 gameplay on Howling Abyss as compared to Magma Chamber. Players also had ideas about continued improvement of the 1v1/2v2 experience such as being able to do specific top, mid or bot lane matchups on SR.
Ultimately, we concluded that Magma Chamber simply isn’t the right place for us to further develop a great 1v1/2v2 experience and the mode itself isn’t sustainable as a permanent feature. So, after many discussions and a lot of fact checking, we’re halting development of the Magma Chamber map you saw at last year's All-Star Game. That doesn't mean that a lot of you (and us) didn’t have fun dueling it out on Howling Abyss and we really want to bring back 1v1/2v2 in the future.
 We know we changed our minds after making a commitment and we’re sorry. We hate doing it. The biggest promise we make, and the one that makes us believe this is the right decision, is that we aspire to be the most player-focused game company in the world. We’re always trying to make decisions that we think are in the best interest of players and in this case, we think that the best path forward is to perfect 1v1/2v2  as a Featured Game Mode. 

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