美服《万神殿》新职业——巫师技能浅析

2014-02-08 996

巫师

万神殿.jpg

作用:DPS /辅助
风格:神奇的伤害和变形能力。能够提供大量奥术/元素伤害,传送,附魔。
专业化:
狂暴:挑战理智的极限,狂暴可以幻化魔法实体,给敌人带来帝王打击。 
Aspect:擅长近距离作战,Aspect可以利用元素形式摧毁目标或自我复制召唤强大的同情能力。
通过使用危险的混乱魔法,巫师利用渗透Terminus的魔法能量形成毁灭性的魔法。他们有能力利用强大的Terminus奥术赐予他们在不同气候条件下传送自己和别人的能力。不这样做的时候,他们就会毁掉大部分的敌人。无论什么挑战,制作系巫师都可以可以采取各种途径达到胜利的目的。
对巫师施法时一定要警惕。无论是狂暴还是Aspect,巫师对其周围的魔法不仅有反射回去的能力,还能改变其魔法的属性。这就是为什么很多幸存于巫师的玩家都将其视作混战法师。
狂暴:多年的使用Terminus魔法,已经对巫师的心理稳定性造成了极大破坏。不在战斗中的巫师大多阴沉的低调,是你不会特别注意的路人,一旦打起来,他们绝对让你无法忘却。 每发出一个咒语,无论是多么小,都会让他们逼近疯狂的边缘。在这个极限值徘徊,他们的力量,法术的伤害值和潜伏的影响都会大大增强。如果突破这个极限,他们还将成为不容小觑的力量。为了避免成为纯粹的魔法能量,狂暴必须将自己跟队伍绑在一起,耗尽他们的耐力。小组成员越多,提供的法术越强大。一段时间后,他们跟魔法裂缝的连接就会减弱,消耗他们的能量,并阻止重新加能。
Aspect:放弃同行的潜在力量,Aspect法师已经学会控制自己的理智。他们主要通过军事作战的经验。无论是使用剑和棒还是双刀,法师都掌握了战斗的节奏,并学会了以不可思议的方式梳理自己的能量。Aspect不仅仅是技巧和变形,当他们不想狂暴一样引导法术的时候,他们可以施展近距离法术,仍然对目标造成大量的伤害。但这并不是他们的重点, Aspect法师相信财富的分享。他们连接另一个玩家,在战斗过程中为其带来好处。专业玩家网,网游工作室门户站,为所有游戏工作室提供游戏打金技术,游戏防封技术。

 

原文

The Wizard
Role: DPS/Support
Style: Magical damage and shapeshifting. Capable of delivering massive arcane/elemental damage, teleporting, and party enhancement.
Specializations:
Frenzy: Capable of pushing the limits of their sanity, the Frenzy can become a physical manifestation of magic raining down death on their victims.
Aspect: Adept at close quarters combat, Aspects can take on elemental forms to destroy their targets or duplicate themselves to call forth powerful sympathetic abilities.
Through the use of dangerous chaos magic, the Wizard taps into the array of magical energies that permeate Terminus to form devastating spells. They are capable of harnessing the powerful magic called the Terminus Arcana to grant them the ability to teleport themselves and others across the varied climates of Terminus. When not doing this they decimate their foes with a variety of magical disciplines. Regardless of the challenge, a craft wizard can root, snare, blink and nuke his way to victory.
Be wary when casting spells on a wizard. Whether frenzy or aspect, a wizard's understanding of the magic that surrounds him or her gives them the ability to not only deflect or turn it back at you but to also change the very nature of a spell cast on them or their group. This is one of many reason why those who have survived an encounter with a Wizard often refer to them as the Warmages of Chaos.
Frenzy: Years of wielding the magical powers of Terminus have wreaked havoc on the mental stability of wizards. When not in combat they are sullen unassuming individuals you would not notice as you walked by, however when in the throes of combat they are quite unforgettable. Each cast of a spell, no matter how small, brings them closer to insanity. Dancing on this threshold gives them increased potency, enhancing the damage and potential influence of each spell. If they go beyond this threshold they become a force to be reckoned with. To avoid becoming pure magical energy the Frenzy must anchor themselves to their group draining their endurance with each spell they cast. The more group members available the more powerful each spell. After some time their link to the planar rifts of magic will weaken, draining them of their energy and preventing them from regaining it for a while.
Aspect: Giving up the potential power of their counterparts, the Aspect mage has learned to control their sanity. The main way they attain this focus is through an expertise in martial combat. Whether wielding a sword and staff or two blades, aspect mages become one with the rhythm of combat and have learned to channel their energy in incredible ways.  Aspects are not just about tricks and shapeshifting, while they cannot channel spells as powerful as the Frenzy they can channel close range spells that still do significant amounts of damage to their targets. But this is not their focus; the Aspect mage believes in sharing the wealth. They do this by linking with another player’s planar connection granting bonuses to that player while fighting their targets.

 

 

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