美服《魔兽世界》《德拉诺之王》PvP最新动态:停止角斗士试炼 重启练习赛模式

2014-02-19 2129

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《德拉诺之王》将带来大量的新功能和更新,以提高和扩展《魔兽世界》,其中就包括PvP经验。我们先来看看PvP 计划,由于处于开发过程,计划会有所改变。
角斗士试炼故事
在暴雪嘉年华上,我们公布了一种新型竞技场排名赛,叫做“角斗士试炼”,这种模式在特定时间启用,参与的玩家需要使用特殊的试炼专用的装备。此模式的目的在于将高等级的竞赛集中于特定的时间段,让玩家更好的跟对手匹配,使开发更困难。
虽然该体系有很多潜在的利益纠葛,但最终我们同意了社区提出的的一些问题。最后,无法在“角斗士试炼”预设时间内参与的玩家可能会觉遗憾,普通竞技场很可能会因为没有排名的刺激而失去玩家的注意力。因为这些问题,我们决定不再继续发展“角斗士试炼”,集中精力,给予玩家更多合适的PvP,所以,以下是我们要做的:
大家的竞技场:练习赛
你可能还会记得,练习赛这一特征第一次出现是在引入竞技场的时候,它跟排位赛基本没什么差别,除了没有阶梯或评级之外。但,那时大家都觉得练习赛很是多余, 很少有人会去使用,所以在大灾难发布的时候,我们将其移除了。然而,随着越来越多的玩家参与进PvP,对“低压”竞技场的强烈需求,让我们重新考虑引入练习赛的想法,并做一些重要的改进。
在德拉诺之王中,练习赛将以非排名的竞技场的形式出现,你就可以自己一个人或与朋友一起队参与2 v2或3 v3。赢得一场战斗,你将获得荣誉随机的奖励,可能是金币,更多的荣誉,少量的征服点, 或是完全不同的东西。我们认为这将是让之前没有试过竞技场的玩家一试身手的大好时机,有经验的玩家也可以练习其他技能,而不用担心会影响到评级。
还有更重要的:观众邀请系统
练习赛提供更悠闲的PvP内容,我们也想改善高端竞争。赛事组织者经常使用各种第三方插件,组织出各种各样的“观众模式”,运行在线比赛,但他们要经过好几个步骤才能完成。 我们想简化这一过程,把更多的权力交给插件开发人员,这样社区运营的比赛将更容易组织,管理和进行。
我们新的观众邀请系统将允许比赛组织者邀请两队在战争模式中对战。 然后, 当比赛开始时,比赛组织团队中的每个人都能观看这两个队伍的比赛。我们也会对插件开发人员开放此功能,这样他们就可以拿出工具,定制如何将比赛呈现在屏幕上。最后,我们将提供锦标赛模式的装备,这是一组特殊的装备, 只能用于战争,这样组织者就能确保所有球员都处于相同的地位。
我们对这一新功能感到很兴奋,我们觉得他们会让更多的玩家感到这就是他们想要的PvP游戏。不论你是想跟最好的对手对决还是只想出去玩放松一下, 我们希望这些更新能符合你对PvPer的需要。游戏工作室项目,欧服,美服,台服,韩服,日服,国服,东南亚服等所有游戏收货商家信息请关注专业玩家网。

 


 原文

 Warlords of Draenor will introduce tons of new features and updates to improve and expand upon many aspects of World of Warcraft, including the PvP experience. We gave you a first look at some of our PvP plans BlizzCon, and as with any development process, plans can sometimes change as they—well—develop. We’d like to share a few of those changes with you today.
The Tale of Trial of the Gladiator
At BlizzCon, we unveiled plans for a new form of ranked Arena competition called the Trial of the Gladiator, a mode of play that would available during certain hours and which would require players to use a special Trial-only set of gear. The goal was to concentrate high-level competition to specific times, to better match players against competitive opponents, and to make exploitation more difficult.
While there were a lot of potential benefits to that system, ultimately we agree with some of the concerns community has raised about the way it worked. Ultimately, players who couldn’t play during the pre-set times for Trial of the Gladiator might feel like they’re missing out, and it was possible that normal Arena games would lose a lot of their replay value without rating to push for. Because of these issues, we’ve decided not to continue development of Trial of the Gladiator and to focus our efforts on giving players more ways to find PvP that suits them—so here’s what we’re doing instead:
Arena for Everyone: Skirmishes
You might recall the Skirmish feature that went alongside ranked Arena play when that feature was first introduced. It was virtually identical to ranked play, with the exception that there was no ladder or rating involved. However, Skirmishes felt very redundant at the time, and few players took advantage of them, so they were removed with the release of Cataclysm. However, as more and more players get involved in PvP, a higher demand for a form of “lower-pressure” Arena gameplay made us think it was time to revisit the Skirmish idea . . . and make a few important improvements along the way.
In Warlords of Draenor, Skirmishes will return as a form of unranked Arena play that will allow you to queue for 2v2 or 3v3 battles with friends or by yourself. Winning a Skirmish will reward you with Honor and a random bonus, which could be gold, more Honor, a small amount of Conquest Points, or possibly something entirely different. We think this will be a great way for players who haven’t tried Arenas before to get their feet wet, and will allow experienced players to experiment with alternate specs or builds without worrying about tanking their rating.
But Wait, There’s More: Spectator Invite System
While Skirmishes should provide a great opportunity for some more laid-back PvP gameplay, we also wanted to address top-end competition as well. Tournament organizers, often with the use of various third-party add-ons, have been able to piece together a “spectator mode” of sorts and run online tournaments, but they’ve been required to jump through several hoops to actually make that work. We’d like to simplify that process and put more power in the hands of add-on developers so that community-run tournaments will be easier to organize, manage, and broadcast.
Our new Spectator Invite system will allow a match organizer to invite two teams to play against each other in a PvP spectacle called a War Game. Then, when the match begins, everyone in the match organizer’s party will be able to watch those two teams duke it out. We’ll also be opening this feature up to add-on developers so they can come up with tools for tournament organizers to customize how the match is presented on the screen. Finally, we’ll be providing Tournament Mode gear—a special set of gear that can only be used in War Games—to help tournament runners ensure that all players are on equal footing.
We’re excited for these new features, and we feel they’ll allow a much broader spectrum of players to be able to find a type of PvP gameplay they enjoy. Whether you’re looking to compete against the best of the best in a tournament or just want to hang out and relax with a little bloodshed, we hope these updates provide something for the PvPer in you.

 

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