美服《龙与地下城》最新术士职业设计理念 强化术士与法师的区别

2014-02-24 1270

 

早在2012年8月,我们展示了术士的一个版本,它代表一个非常不同的职业。对术士的这种设计将其转变成武法师,将技能与法术相结合。虽然这一概念很受欢迎,但经过游戏测试,我们发现对大多数玩家来说,它过于偏离这个职业的基本概念。
最后,我们将武法师的概念保留在了战士职业中;而对于术士,我们回到该职业的首次亮相,一切从头开始。
术士一直存在于法师的阴影中。在创建D&D第三版的职业时,大胆的想法在许多方面都表现出来——施法新职业。术士控制与生俱来的魔法天赋,通过实践和经验了继承发展。就像运动员,术士通过不断重复、挑战和锻炼来提高他们的天赋。恰恰相反,法师就像学者,他们通过磨练技能,研究新方法,将所学应用于魔法来提高自己的能力。
在设计过程中,我们选择接受这种区别,并将它作为D&D Next的职业基础。术士具备天生的天赋魔法,表现为他们可以轻而易举的知道某些法术。术士不用想法师那样从长长的法术列表中慢慢准备。相反,他们的法术不多但可不断重复使用。
从术士的开发过程中,可以看出,我们的意图在于将术士跟法师区别开来。术士法师每天都会施展出大量的法术,然而,隐藏在术士职业表列中的是其独特的特点:术士点。

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术士是天然的奥术疏导。他们可以增强法术,从稀薄的空气中汲取能量,从他们与生俱来的力量中催生神奇魔法效果。术士点就代表这种疏导奥术魔法的能力。术士消耗这些资源创造将额外的法术;改变法术增加效果范围,破坏力,或其他变量;或调用他们奥术的种种益处。例如,拥有龙的遗产的术士可以创造神奇的翅膀,用龙鳞保护自己免受伤害,比其他奥术施法者能承担更多的伤害。
的确,基本上术士和法师能施展的法术数量相当,然而,通过利用术士,术士可以轻松超越法师的限制。法师的优势是保持灵活性。即使某一方术士能施展更多的或经过改进的法术,武术总是能带来更加多样化的神奇选项。
除了龙的术士,我们还设计的另一个选择,任何人使用过第二版的魔法全书或第四版术士的玩家都会感到熟悉。提示:如果你选择玩这种术士,一定要把骰子放得很近。如果你玩这种类型术士的的另一个角色,可能就要随时准备隐藏。当这种术士施展法术的时候,你永远不知道会发生些什么。专业玩家比价器为外服游戏担保比价和担保交易。

 

原文


Back in August of 2012, we showed off a version of the sorcerer that represented a very different take on that class. That sorcerer design transformed the character into a warrior-mage, combining skill at arms with spellcasting ability. Although that concept was popular, our playtest feedback showed that it strayed too far from the class's basic concept for most players.
In the end, we preserved the concept of a warrior-mage within the fighter class . For the sorcerer, we went back to the class's first appearance and started from scratch.
The sorcerer has always dwelled in the wizard's shadow. When the class was created for 3rd Edition D&D, it was in many ways a mechanical conceit—a wrapper for a new approach to spellcasting. A sorcerer controls innate magical talents that are inherited and developed through practice and experience. Much like an athlete, a sorcerer improves her innate talents through repetition, challenge, and exercise. In contrast, a wizard is like an academic. He improves his abilities by honing his skills, researching new methods, and applying what he has learned to the pursuit of new magic.
In our design process, we chose to embrace this distinction and make it the foundation of the class for D&D Next. Sorcerers have an innate talent for magic, reflected by spells that they simply know. A sorcerer doesn't prepare spells from a lengthy list like a wizard. Instead, the class has a shorter list of spells that can be cast again and again.
A quick glance at the sorcerer's advancement table might seem to undercut our intention to make the class more distinct from the wizard. The sorcerer and wizard both cast an identical number of spells per day at each level. However, lurking on the sorcerer's class table is a column that summarizes the class's unique mechanic: sorcery points.
A sorcerer is a natural conduit for arcane energy. Sorcerers can augment spells, conjure energy from thin air, and produce unique magical effects derived from the source of their innate power. Sorcery points represent this ability to channel arcane magic. Sorcerers expend this resource to cast additional spells; to alter spells to increase range, damage, or other variables; or to invoke the benefits of their arcane origin. For example, sorcerers with a draconic heritage (a staple concept of the class) can create magical wings, shield themselves from harm with dragon scales, and withstand more physical punishment than other arcane spellcasters.
It's true that wizards and sorcerers cast the same number of spells as a baseline. However, by spending sorcery points, a sorcerer can easily surpass the wizard's limits. The wizard's advantage remains flexibility. Even as a party's sorcerer casts a limited number of spells more often or with improved effects, a wizard will always bring a much more diverse range of magical options into every adventure.
In addition to the draconic sorcerer, we've designed another sorcerer option that should be familiar to anyone who used the 2nd Edition Tome of Magic or who played a 4th Edition sorcerer. Here's a hint: if you play this kind of sorcerer, be sure to keep your percentile dice close by. If you're playing another character with this type of sorcerer in your party, you might want to always be ready to take cover. When this sorcerer casts a spell, you never know what might happen.
 


 

 

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