美服《魔兽世界》《德拉诺之王》最新开发动态 初始体验即将到来

2014-03-03 1285


德拉诺之王初始体验
在最近的视频游戏发布前,每个人都会经历德拉诺之王初始体验。
普通的体验发生在黑暗之门,你要去阻止钢铁部落即将发起的攻击。你不能打败钢铁部落,但你可以阻止这迫在眉睫的威胁。
直升到90级的角色将有稍稍不同的体验,大部分的技能从技能条中移除,当他们进行游戏时能力再次解锁。

要塞
要塞会让你接触部分其他专业,但不会让真正具有这些专业的人毫无用处。
要塞马厩里的坐骑将是你自己使用的最多的坐骑。
要塞有一个新的NPC AI系统,让NPC的行为不再像现在这样死板。
例如,铁匠可以醒来到锻造点工作,会觉得口渴,会去休息或去酒馆,最后还会回到营房睡觉。
当团队决定允许玩家选择在哪建立营房时,这个改进AI就非常必要了,从而无法提前设定和放置所有NPC的交互。
未来,城市和其他地方的npc可以使用这个系统。
要塞内的建筑位置主要是个人选择,要塞的游戏设定元素选择在有限的选项中你想要哪一种建筑。
团队意识到了潘达利亚的迷雾中有关农场的问题,他们不想让玩家觉得要塞就是为了获取资源。
每一次游戏,玩家都要登记一次,也许是在他们登录或登出的时候。它不会像目前闲置城市,因为没有拍卖行或银行。

团队副本/ 其他
目前,6.0补丁中没有任何关于仅限玄秘的boss,但会有一些玄秘元素,类似于额外的英雄加罗什阶段。只有在有意义的时候,仅限玄秘的boss才会被添加到游戏中。
莱登并没像预期的那样起作用。Boss并没有公开测试,以确保它仍然还有惊喜,Ion无法花尽可能多的时间看喜欢的内部测试。这导致了战斗中的一些漏洞,使莱登比预期更容易。
团队意识到以往的时间轴有点不一致,但在燃烧军团和巫妖王之怒中做的更新将不会用于德拉诺之王的开发。专业玩家网游戏工作室联盟,全面开展游戏工作室论坛项目,方便游戏工作室交流。

 

原文

Warlords of Draenor Starting Experience
Everyone will have a starting experience in Warlords of Draenor, which will take place before the gameplay in the recent videos.
The normal experience takes place at the Dark Portal, having you go through to stop the impending Iron Horde invasion. You aren't able to defeat the Iron Horde, but you do stop the imminent threat.
Characters that are boosted to Level 90 will have a slightly different experience, with most of the skills removed from their bars and then having abilities unlocked again as they play.

Garrisons
Garrisons should give you access to portions of other professions without making the people that actually have the profession useless.
The mounts in your garrison's stable will be mounts that you own, based on the ones that you use the most.
Garrisons have a new NPC AI system that allows NPCs to behave less like the scripted NPCs we have now.
For example, the Blacksmith could wake up and go to work, work at his forge and become thirsty, eventually taking a break and going to the tavern, and ten finally going back to the barracks to sleep.
This improved AI was made necessary when the team decided to allow players to select where they place buildings in their garrison, making it impossible to pre-script and pre-place all of the NPC interactions.
This system might be used with NPCs in cities and other places in the future.
The location of buildings in your garrison is mostly for personal choice, as the gameplay element of garrisons is selecting which buildings you want for your limited plots.
The team is aware of the problem with the farm in Mists of Pandaria and doesn't want players to feel the need to have garrisons on their alts just to funnel resources to their main.
Players will want to check in with their garrison once per play session, maybe when they log in or out. It won't be a place to idle like cities currently are, as there is no auction house or bank.

Raiding / Misc
There aren't any plans for Mythic only bosses in the Patch 6.0 raids, but there will be some Mythic only elements of the fights, similar to the extra phase on Heroic Garrosh. Mythic only bosses will continue to be added when they make sense.
Ra-den didn't work out as intended. The boss wasn't tested publicly to ensure it remained a surprise and Ion wasn't able to spend as much time as he would have liked watching the internal testing sessions. This resulted in some loopholes in the fight making it live and Ra-den being easier than intended.
The team is aware that the timeline in older content is a little bit inconsistent, but updating the Burning Crusade and Wrath of the Lich King content would take away from Warlords of Draenor development.

 

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