美服《魔兽世界》揭示“自利”未作改变的原因

2014-03-05 952

更新:为什么“自利”没有发生改变
与其他提供某种人群控制消除的种族不同,“自利”实际上是取代了打破人群控制,而不是作为补充存在。所以你获得的EMFH实际上是一个徽章。因此它的力量跟到底什么饰品可用有很大的关系。我们仍然在决定徽章详细登录计划,所以还没有最终确定如何处理EMFH。它很强大,我们也觉得这看起来不是很公平,我们只是还没有决定好要如何处理它。所以,不要把这个列表作为EMFH不会改变的声明。
其他:
关于狂暴和血怒,大家也要知道,我们减少了冷却时间叠加数量。更重要的是删除了DoT(持续减血)快照。实际上这是对狂暴和血怒的极大的削弱,因为你将不再能够扩展超出预定时间的各种优势。我们希望这些变化能够使巨魔和兽人跟其他种族平等。
关于艾露恩之触,我们使所有二次属性对每个人都有用(除了精神非治疗师的精神力和非坦克的防具奖励),更紧密地平衡了他们的价值。就像其他人所说的,不会再有更多的急速断点,所以这并不意味着任何装备的变化应基于每天的时间的。
此外,我们仍然想要有种族能力的差异和不同选择,这就意味着玩家如果想要达到最小/最大程度,仍要在其他种族寻更多的价值。即使是在最糟糕的情景中,我们也并不觉得差异会大到让想玩暗夜精灵的玩家觉得自己做了错误的选择。游戏工作室联盟首选专业玩家网,集合所有网游项目,游戏辅助,等游戏赚钱方法。

 


原文

Update:why no changes to Every Man for Himself are listed:
Unlike the other racials that provide some type of CC-dispel, Every Man For Himself actually replaces a CC-Break PvP trinket; it isn’t in addition to it. So what you gain with EMFH is actually a trinket slot. Thus its power is very much related to what trinkets there are available. We're still determining our plan for PvP trinket itemization, so haven't decided on what to do with EMFH quite yet. It’s quite strong, and we agree that it looks unfair from those patch notes; we just haven't decided what to do with it yet. So, don't take that list as a statement that EMFH won't be changing somehow.
Regarding Berserking and Blood Fury, also remember that we’re reducing the amount of cooldown stacking in the game, and more importantly, removing DoT snapshotting. That is effectively a significant nerf to Berserking and Blood Fury, since you'll no longer be able to extend their benefit long past their intended duration. We expect that these changes will bring Trolls and Orcs in line with other races (but not underpowered, either).
Regarding Touch of Elune, we're making all secondary stats useful to everyone (aside from Spirit for non-healers and Bonus Armor for non-tanks), and more closely balancing their value. As others have pointed out, there are no more haste breakpoints, so this doesn’t imply any gear changes should be made based on time of day.
Additionally, we do still want there to be some difference and choice between the racial abilities, which does mean that players who want to min/max to that degree may still find more value in another race. We don’t feel the difference, even in a worst case scenario, is going to be large enough that someone who wants to play a Night Elf should feel like they're making the wrong choice, but players who are only interested in what they feel are the best racials for their class or specer race options available.

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