美服《魔兽世界》瞬发治疗法术调整说明 保持PvE和PvP玩法统一

2014-03-10 1613

瞬发治疗
随着时间的推移,治疗师已经获得了越来越多的可以在移动的过程中就施展的治疗术,这在免除了移动本身对施法者造成的内在损失的同时,也限制了玩家在PvP中的反治疗能力。这就使得沉默和人群控制成为了唯一能够真正限制敌人玩家治疗输出的手段。我们保留了瞬发治疗法术,但总体上减少了瞬发技能的数量。以下是部分示例:

德鲁伊
野性成长(恢复)现在有1.5秒的施法时间。
武僧
提升(织雾)现在有1.5秒施法时间。
圣骑士
永恒之火(神圣)和荣耀令(神圣)都有了1.5秒的施法时间。
黎明之光现在有了1.5秒的施法时间。
牧师
瀑流、神圣之星以及光晕在神圣和戒律下现在有了1.5秒的施法时间,在暗影仍能仍保持瞬发。
愈合祷言现在有了1.5秒的施法时间。
 
以上所有的变动都为了一个宗旨,即保持PvE和PvP的玩法统一性,并为治疗师带来更动态的玩法。职业玩家游戏工作室论坛,为您提供游戏项目,游戏辅助,VPN,国外游戏资讯等最新信息。


 

原文

 
Instant-Cast Heals
Over time, healers have gained a bigger and bigger arsenal of heals that they can cast while on the move, which removes the inherent cost that movement is intended to have for them, while also limiting players’ ability to counter healing in PvP. This left silences and crowd control (which we’re trying to curb—see "Pruning the Garden of War") as the only ways to actually limit an enemy player's healing output. We're still preserving the option to instantly heal, but are reducing the number of instant-cast healing abilities overall. Here are some examples:
Druid
Wild Growth (Restoration) now has a 1.5-second cast time.
Monk
Uplift (Mistweaver) now has a 1.5-second cast time.
Paladin
Eternal Flame and Word of Glory now each have a 1.5-second cast time when specced Holy.
Light of Dawn now has a 1.5-second cast time.
Priest
Cascade, Divine Star, and Halo now each have a 1.5-second cast time when specced Holy or Discipline, while remaining instant cast for Shadow.
Prayer of Mending now has a 1.5-second cast time.
 
All of these changes taken together are intended to make gameplay more consistent between PvE and PvP, and invigorate healers with more dynamic gameplay.

 

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