玩家VS玩家:玩家应该资助大型多人在线游戏吗?欢迎加入讨论

2014-03-15 860

欢迎来到玩家VS玩家的另一个版本,你每周深入研究大型多人在线游戏的辩论。去年的论点一直在MMORPG。Kickstarter的崛起和资助,我们见证了新一代游戏资金的诞生。但我们也看到了像万神殿这样的标题:Rise of the Fallen fall by the wayside and move to their own websites。我们不得不问:集资的万全之策?

论点:玩家应该资助大型多人在线游戏吗?

Chris:我首先说集资并不坏。这不是说服其他玩家如何花他们的钱,所以不要看玩家是否应该资助,我要去看看他们为什么不去资助,让我们的读者做出选择。

照这么说,我很高兴你能把钱投资在你相信的东西上,但我不会分享你的喜悦。通过Kickstarter资助任何游戏都存在太多陷阱,更不用说MMORPG。这些都是巨大的、复杂的软件,需要花费数百万美元和成千上万的劳动力去创造。如果任何类型的游戏都将面临失败,这将是大型多人在线游戏。支持Kickstarted大型多人在线游戏存在着不可思议的风险,特别是当他们要求游戏至少30美元甚至接受盗版的游戏。

Bill:支持游戏或资金资助都存在陷阱,我猜想有更多人在线角色扮演游戏一样是多么困难的一件事。但我认为,我们真的不能要求游戏类型有所变化,在资助之前要做好准备。我们都知道一些主要的出版商都会在“风险”之后在投资。太多的网络游戏就没有做得足够好。他们最具有经济风险的项目就在于此,但也…如果他们成功了,而且管理的比较好,这些游戏绝对可以在十年后成为摇钱树。职业玩家游戏工作室论坛,为您提供游戏项目,游戏辅助,VPN,国外游戏资讯等最新信息。

原文

Welcome back to another edition of Player Versus Player, you weekly delve into the world of MMO debate. The last year has been interesting here at MMORPG. With the rise of Kickstarter and crowdfunding, we have witnessed the birth of a new generation of game funding. We have seen the highs of Pathfinder and the continued impressiveness of Star Citizen. But we have also seen promising titles like Pantheon: Rise of the Fallen fall by the wayside and move to their own websites. We have to ask: is crowdfunding all it’s cracked up to be?

The Issue: Should players crowdfund MMOs?

Chris: Let me start off by saying that crowdfunding is not bad. This is not an argument moralizing about how other players spend their money. So instead of looking at whether players should spend their money, I’m going to look at why they don’t and let our reader’s make the choice.

So with that said, I’m glad you’re investing in something you believe in, but I can’t share that enthusiasm. There are just too many pitfalls for funding any game through Kickstarter, let alone an MMORPG. These are big, complex pieces of software that take millions of dollars and thousands of man hours to create. If any type of game is going to fail, it’s going to be an MMO. We have trouble justifying a $15 subscription fee. Backing a Kickstarted MMO feels like an incredible risk, especially when most of them ask at least $30 to even receive a copy of the game.

Bill: There are definitely pitfalls to backing a game or funding it, and I suppose there are even more for MMORPGs given how difficult it really is to get one out the door. But I maintain that we really can’t ask for change in the genre, and not be ready to put our money behind it happening. We all know that few major publishers will put funds behind anything they think is a “risk”, and lately? Too many MMOs just haven’t done well enough. They’re the most financially risky projects out there, but also... if they succeed and are managed well they can be absolute cash-cows for a decade or more.

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