《上古世纪》欧美服开发最新动态 Alpha测试进一步扩大

2014-03-17 1686

下面我们开门见山,先来说说一个备受瞩目的问题:“我什么时候才能玩上游戏”。大家可能都知道,《上古世纪》现在处于最初的朋友家人Alpha测试阶段,参与测试额人员很少。而你还不知道的是,自从此前在俄罗斯正式发布后,XLGames正在加大努力,尽快在西方国家上线。推出支持三种语言的新区所涉及的工作并不简单,包括游戏帐户、补丁、操作、计费和日志系统。
有鉴于此,我们将在本月未来几周扩大Alpha测试。这种严格的NDA阶段最初将重点放在ArcheAge社区的支柱,但是肯定会进一步增长。“那beta测试呢?”我们会从α转换到一个非NDA的封闭beta测试,待上面提到的问题解决,我们就可以拿出最好的状态,尽快发布。技术工作正在继续,团队也确定了“早期支持者”计划,今年晚些时候会推出。
至于这周,GDC诸多准备工作已经全面展开。我们还打造了一个非常详细紧凑的媒体演示,15分钟,帮助更多玩家了解主流游戏媒体。虽然很高兴将ArcheAge介绍给媒体,但我们更兴奋在下周五(3月21日)与大家分享演示转播画面。
AAS已经知道,由于XLGames的俄罗斯伙伴,ArcheAge已被列为被新闻事件。虽然我们一直留意技术的新发展,但我们也不好对XLGames其他出版商的游戏服务决策进行评论。
本周更新还有,我们将继续充实Trion世界ArcheAge网站,提供更多游戏细节,开始启用新的种族和派系窗口。随着我们用游戏的核心信息填充当前网站,新网站开发工作已经开始(我们将确保包括现有的文字内容)。
注意,我也理解大家对游戏pending变化的担心。请允许我在这里声明:Trion世界和XLGames都希望ArcheAge成为免费的沙盒游戏,符合我们“没有技巧,没有陷阱”的愿景。最近有几个重要的的例子我们很乐意分享:XLGames已经确认种族任务会赋予经验(之前被删除),从现金商店购买的坐骑/滑翔机提供真切的价值和乐趣,而获得和制作物品具有优越性。
TLDR:我很高兴成为大家在美洲和欧洲你的联系人,我们有很多的新闻,尽快将游戏带到你面前。游戏工作室联盟首选专业玩家网,集合所有网游项目,游戏辅助,等游戏赚钱方法。
 


原文


 Hello ArcheAge Source!
 
Let’s open with the burning question I’ve had tweeted and Skyped and yelled out of passing cars at me since I joined the ArcheAge Team at Trion Worlds: “When can I play the game?” You may know that ArcheAge is currently in an initial Friends and Family Alpha meaning the tester group is extremely small and nigh-internal. What you don’t yet know is that since the recent launch service in Russia, XLGames has been providing tremendous engineering effort toward making ArcheAge go live in the west as rapidly as possible. The work involved in launching a new region with support for three languages, unique to Trion’s version, is no small undertaking on top of integrating the game with our account, patching, operational, billing, and logging systems.
With that in mind, we plan to expand the alpha in coming weeks following GDC this month. This strictly NDA’d phase will initially focus on pillars of the ArcheAge community but will definitely grow out further. “But what about beta?” We’ll be transitioning from alpha to an NDA-free closed beta as the tasks mentioned above get knocked out one at a time, so we can have the best, fastest launch possible. While the tech work continues, the team is also finalizing plans for “early supporter” pre-launch packages slated to be introduced during this timeframe and available for the duration of closed beta, leading into launch later this year.
As for this week, there’s lots of preparation already in full swing for GDC. We have built out an amazingly detailed yet compact press demo that fits inside fifteen minutes to begin to help get the more mainstream games media caught up to your collective level of knowledge of ArcheAge. While we’re thrilled to present ArcheAge to the media, we’re even more excited to share the demo with the community on next Friday’s livestream (March 21) and add ArcheAge as a recurring feature of our Twitch channel.
As AAS is already aware, ArcheAge has also been in the news due to XLGames’ Russian partner, Mail.Ru, implementing a few rounds of changes of region-based access. While we’ve been keeping aware of new developments, it isn’t our place to comment on game service decisions of XLGames’ other publishers. Thanks in advance for understanding.
Also new this week, we have resumed fleshing out the Trion Worlds ArcheAge website with more game details, starting with the new Races & Factions pane 。While we populate the current website with the core game information, work on a new website is already underway (we’ll make sure to include the existing written content).  
On that note, I also understand there are concerns about some of the pending changes to the game. Allow me to say this here and now: both Trion Worlds and XLGames want ArcheAge to be a free-to-play sandbox that fits our “No Tricks, No Traps” vision and will make development decisions for to achieve that goal in Trion’s territories. There are a couple of important recent examples we’d love to share: XLGames has agreed to our request that racial quests grant experience (which had been removed) and that mounts/gliders purchased from the cash shop provide solid value and fun, while earned and crafted items are objectively superior.

TLDR: I’m excited to be your point of contact for ArcheAge in the Americas and Europe and we have a lot of news coming up about bringing the game to you as quickly as possible.  

 

 

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