美服《开拓者OL》:视频开发日记2注重角色的部署 获得XP 新能力

2014-03-21 1230

本周的开发视频博客的论点是在Early Enrollment and into Open Enrollment中如何开发角色。李和斯蒂芬使用术语“职业”和“角色”互换,但他们只是用“设计师速记”,而不是改变计划。

记住,《开拓者OL》,不同于桌面开拓者RPG,通过以下基本流程你的角色将会获得新的能力:他们会及时获得XP,只要你有指定的角色去接收XP(您可能在一个帐户有多个角色,一次支付一个角色去接收XP,所以你要选择哪个角色去接收XP)。你想要交易XP,驯兽师会要求你的角色有足够的XP,并可能满足其他先决条件,如果满足所有条件,驯兽师会根据你的选择给角色一个新技能或新水平的现有技能。当角色满足一个新能力的所有先决条件时角色能力会提升,这个新能力包括一定等级的技能,而且通常还要求这个角色达到一个游戏的成就(有时不止一个),或满足其他先决条件,如改善能力得分达到最低值。一旦满足了这些条件,角色就会获得新能力。

角色能力可能与“角色”有关,这是一个模拟桌面“职业”系统,也许他们没有角色团队。你可以混合和匹配你的角色能力,投资XP培训的技能。一些玩家将会尽可能快的将他们的角色非常严格追随着“角色”。别人会想要一个更广泛的角色,将获得更广泛的新能力。前者的的优势在一个狭窄的专业里迅速变得非常有效,后者的优点是即使这个角色不能掌控其他人,它也能够做各种各样的事情。专业玩家网游戏工作室项目论坛全面开放,欢迎所有游戏工作室加入。

原文

This week's development video blog talks about how roles will be deployed during Early Enrollment and into Open Enrollment.  Lee and Stephen use the term "class" and "role" pretty interchangeably in this interview, but they are just using "designer shorthand" rather than indicating a change in plans.

Remember that in Pathfinder Online, unlike the tabletop Pathfinder RPG, your character gains new abilities through the following basic process:  They gain XP in realtime, as long as you have designated the character to receive XP (you might have multiple characters in one account, and not paid for more than one character at a time to gain XP, so you pick which character gets the XP.)  You trade in XP at a trainer.  Trainers require your character to have enough XP, and potentially to meet other prerequisites, and if all conditions are met, the trainer gives the character a new skill or a new level of an existing skill based on your choice.  Character abilities are earned when a character meets all the prerequisites for a new ability, which almost always includes having a skill at a certain rank, and usually also requires the character to have reached an in-game achievement (and sometimes more than one!) or have fulfilled other prerequisites such as improving an ability score to a certain minimum threshold.  Once these conditions are met, the character gains a new ability.

Character abilities may be associated with a "role", which is an analog to the tabletop "class" system, or they may not have a role association.  You are free to mix and match the abilities your character earns, guided by the skills you are investing XP to train.  Some players will focus their characters very strictly to progress along a "role" as quickly as they can.  Others will want a more broad-based character and will gain a wider variety of new abilities.  The advantage of the former strategy is becoming very effective in a narrow specialty quickly.  The advantage to the latter is having the ability to do a wide variety of things even if the character isn't a master of any of them.

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