美服 建立虚幻引擎4 新引擎增加渲染特性 物理 视觉效果

2014-03-21 1022

自从Kickstarter结束后,你们一直想知道为什么我们不会向你们透漏更多的信息,我们充分的理由,现在是时候分享了:

有人要求截图和视频,直到现在我们都是保密的。为什么?嗯,这是因为我们的Kickstarter关闭后不久,2013年12月,我们被授予从虚幻3 快速转移到新虚幻引擎4 的许可。

如果我们从完成虚幻3的过程中转移到虚幻4显然有点不真实,UE4物理学、照明、和材质引擎将节省大量的生产时间,能过让我们早一点完成。但从长远来看,这一举动意味着前途光明,甚至可以产生一个更好的游戏!

新引擎将给我们增加渲染特性,物理和视觉效果。基于物理的阴影,将使我们更大限度的控制角色和目标的外观和感觉。我们将能够创建大范围的表层,层材料,调整值让TitanCity看起来比原计划更令人难以置信。还有一个好处就是我们的NPC将比以往任何时候都更精明、更好看!

很抱歉在此之前我们不能告诉你,或展示给你,现在我们希望你会和我们一样对这个消息感到兴奋。密切关注下周技术部门的更新,我们将有更多关于虚幻引擎4的信息要告诉你!游戏工作室项目,欧服,美服,台服,韩服,日服,国服,东南亚服等所有游戏收货商家信息请关注专业玩家网。

原文

Ever since our Kickstarter ended, you guys have been wanting to know why we aren’t showing you more. We had a really good reason, and now it is time to share.

There have been requests for screenshots and videos, and until recently we were under NDA. Why? Well, that’s because shortly after our Kickstarter closed, we were granted a license to move from Unreal 3 to the brand-spanking new Unreal Engine 4 in December 2013.

The work that we’d already done in Unreal 3 is in the process of being moved into the Unreal 4, and UE4's physics, lighting, and shader engines will save us a significant amount of production time. It set us back a little bit, but in the long run, this move means a brighter future and an even better game!

The new engine will give us advanced rendering features, physics and visual effects. Physically-based shading will give us more control over the look and feel of characters and objects in your new world. We’ll be able to create wide ranges of surfaces, layer materials, and fine-tune values to make Titan City look more incredible and realistic than we originally planned. An added bonus is our NPCs will be smarter and look better than ever!

We’re sorry we couldn’t tell you, or show you, before now - but we hope you’re just as excited about this news as we are. Keep your eyes peeled for next week's update from our Tech department where we will have lot more to tell you about Unreal Engine 4!

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