美服《激战2》:了解关键的损伤变化 临界破坏

2014-03-22 1373

2014年4月即将到来的平衡的改变的特性是暴力的引入,一个全新的统计,这将影响你的临界破损。暴力更容易导致临界损伤,更容易在整个游戏中扩展,帮助并促进健康的平衡环境,鼓励玩家尝试他们的构建。

转换暴力的临界破坏

暴力将以正常的状态来工作,如活力或韧性。它是从一个最基础的0分开始,可以增加齿轮,特征,或爱好者,都将会增加你的凶猛总值。

暴力的作用非常精准,同时会影响其他统计。就像你的暴击几率将会使你的精度提高,你的暴力指数提高了,临界损伤也就上升了。因此,临界损害将以装备和技能一致的方式显示出来,而不是直接的百分比。

目前所有的铠甲和武器提供了一个被更新的临界损伤,以提供等量的暴力指数。游戏工作室联盟首选专业玩家网,集合所有网游项目,游戏辅助,等游戏赚钱方法。

原文

One of the balance changes coming in the April 2014 Feature Pack is the introduction of ferocity, a brand new stat that will affect your critical damage. Ferocity is being introduced to make bonus critical damage easier to understand, more easily scaled across the whole game, and to help foster a healthy balance environment that encourages players to experiment with their builds.

Converting Critical Damage to Ferocity

Ferocity will work the way a normal stat such as vitality or toughness works. It starts at a base of 0 points and can be increased with gear, traits, or buffs that add to your total ferocity value.

Ferocity will function very similarly to precision; both influence another stat. Just like your critical hit chance will go up as your precision increases, your bonus critical damage go up as you put more points into ferocity. As a result, critical damage will be displayed in manner that is consistent with the main stats on gear and skills, rather than just as a flat percentage.

All armors and weapons that currently provide a critical damage bonus will be updated to provide an equivalent amount of ferocity.
 
 

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