美服《龙与地下城》简化角色创建过程 降低装备购买耗费时间

2014-03-26 1514


本周,我们来看看改变角色创建相关内容。这很容易实现,但对玩家,尤其是新年玩家来说影响颇大。
在早期的版本中,购买装备也属于角色创建的一部分。你掷骰子或购买盔甲、武器、冒险装备以及其他的物品。购买设备的过程是很好玩的,但它可能要花一 段时间。有的版本提供起始包来加速这个过程,但这些包通常会限制你的选择,使得角色看起来都差不多。
作为 D&D Next设计的一部分,我们花了很长时间研究角色创建的整个过程。我在前面已经谈论过关于如何移除1级部分选项,简化创建过程的。对许多职业来说,真正的选项在2级、3级之前都没什么作用,只是让你在决定要走什么路之前先尝试一下。
尽管有这些变化,购买设备是整个创建过程最耗时的部分。 更糟糕的是,新玩家往往不知道要从哪里下手。尽管盔甲和武器的选择通常是直截了当的,但余下的设备清单则充满了很多可能性,新玩家很容易地迷失。
为了简化这个过程,我们将装备采购的起始预算制定为可选规则。默认的方法采取两种途径将装备交付给新角色。

首先,你的背景会为你提供贸易的基本工具,一些有趣的小饰品,以及启动现金。通常你的启动资金能够支撑长达一个星期。
第二,你的职业会给你提供武器、盔甲,你选择的“角色包”,包括一系列用于冒险的设备。旨在关注不同的技能,包括选择荒野探险家、外交家和艺人,窃贼,祭司和学者等。
至于武器及防具,起动装备并不将你的角色限制在某个职业。
游戏在过去的十年里发生了巨大的变化。长时间设置不再是常态。在与D&D中,我们总会为玩家提供长时间复杂的角色创建。然而,游戏并没有真正支持快速角色创建。这种变化是我们要讲游戏做的更容易发挥、快速进入整体哲学的一部分。专业玩家网,网游工作室门户站,为所有游戏工作室提供游戏打金技术,游戏防封技术。 。

 

原文

  
 Shop Till You Drop
This week, we're taking a look at a change in character creation that's fairly easy to implement but has a real impact on how players—especially new players—approach D&D.
In earlier editions, you purchased gear as part of character creation. You rolled dice or took a set amount of cash and spent it on armor, weapons, adventuring gear, and other stuff. Shopping for equipment is fun, but it can take a while. Some editions provided starting packages to speed up this process, but those packages often limited your options and made characters feel the same.
As part of the design of D&D Next, we took a long look at every part of the character creation process. I've talked before about how we moved several choices out of 1st level to make creating a character faster and easier. For many classes, your biggest choices don't come into play until 2nd or 3rd level, giving you a chance to play your character a bit before committing to one path or another.
Despite these changes, purchasing equipment loomed large as one of the most time-consuming parts of the character creation process. Even worse, new players often have a lot of trouble figuring out where to start. Though armor and weapon choices are usually straightforward, the rest of the equipment list is filled with potentially useful items that new players can easily get lost in.
To streamline things, we've made purchasing gear with a starting budget an optional rule. The default method delivers equipment to a new character in two ways.
First, your background provides you with the basic tools of your trade, a few interesting trinkets, and your starting cash. You typically start with enough money to cover your living expenses for up to a week.
Second, your class provides you with your weapons, armor, and your choice of a "character pack" that includes a range of equipment useful for adventuring. Packs are designed to focus on different skill sets, and include choices for dungeoneers and wilderness explorers, diplomats and entertainers, burglars, priests, and scholars.
For weapons and armor, starting gear doesn't limit your character to a single choice by class.  
Gaming has changed tremendously in the past ten years. Long setup times are no longer the norm, and gamers want to get into actual play as quickly as possible.  
With D&D, we've always had the option for long, intricate, character creation sessions. However, the game hasn't supported truly quick character generation in many years. This change is part of our overall philosophy of making the game more accessible, easier to play, and quick to dive into.

 


 

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