十种虚拟现实的方法可以让网络游戏更加真实 洞察力 声音

2014-03-31 580

在上周的游戏开发者大会上,人们排队尝试索尼的新的虚拟现实技术,它出现虚拟现实的成为新(旧)的发财机会,几年前开发的Kinect和PSMove游戏,这是相当惊人的,目前对技术的热情已经存在有一段时间了,所以这我不禁怀疑:虚拟现实只是一个复活的手法?

难道当前一代的虚拟现实在过去的几年中从原有版本奋力出来吗?即便我们未来很可观,完全不可思议的虚拟现实技术,如何改善游戏才能使他们更“真实”?根据这些问题,我列了很多方法即虚拟现实可以让网络游戏更真实。你认为这结果是好是坏?

洞察力
在网络游戏中添加虚拟现实的规定,他们是第一人。通过中间环节增加了吸引力,可以这么说,让你直接与游戏世界进行交流,你可以看到一个你从未看到的角色。我们仍然需要游戏角色,但是如果我们没有见到自己定制的数字自我他将会过时吗?难道我们只喜欢收购新盔甲和武器吗?

声音
我们可以告诉你哪里有攻击或来敌人来自哪里,我们会用听觉探索危险的环境。声音在水下会变得更加低沉,在大雪覆盖的环境下更加清晰,距离会影响会员之间的沟通。我们必须习惯从字面上窃窃私语,听那些不可避免的傻子们坚持着他们说的一切。

角色类型/统计数据
我们亲自体验角色的独特物理属性和局限,体验大的、笨重的角色比体验小的。轻快的变得更加有挑战性。技能可以改变很多,例如,沉重的、难控制的角色会变得更容易使用,可以向他们提供某些能力。游戏工作室联盟首选专业玩家网,集合所有网游项目,游戏辅助,等游戏赚钱方法。

原文

At last week's Game Developers Conference, people were lined up to try Sony's new virtual reality tech and from all the hubbub, it appeared VR's become the new (old) brass ring in game development the way the Kinect and the PSMove were a few years ago. It's fairly amazing, the current level of enthusiasm for a tech that's been around for some time now and because of this I can't help but wonder; isn't VR just a resurrected retro gimmick?

Don't the current generation of VR peripherals provide the same layer of clunky disconnect their forbears did in years past? Even assuming we had super-futuristic, totally incredible VR tech, how would throwing it into the mix improve games beyond the making them more “real”? In light of these questions, I've created a list of possible ways in which VR could make MMOs more real. You decide if that would be for better or worse.

Perspective
Adding VR to MMOs dictates they be made in the first person. This increases immersiveness by taking out the middle man, so to speak, and letting you interact with the game world directly. It's weird though, having a character you never actually see. We'd still need playable characters, but if we never lay eyes on our own digital selves would customization then become obsolete? And would we still enjoy acquiring new armor and weapons?

Sound
We'd be able to tell where attacks or enemies are coming from and we'd use our sense of hearing more to explore dangerous environments. Sound would become more muffled underwater, more crisp in a snowy environment and would affect communication between party members depending on distance. We'd have to get used to literally whispering to one another and listening to the inevitable feebs who insist on shouting everything they say.

Character Types/Stats
We'd physically experience our characters' unique physical attributes and limitations. Playing huge, lumbering characters becomes much more physically challenging than playing small, agile ones. Skills allay this some; for example, heavy, hard-to-control characters become easier to use by giving them certain abilities.

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