美服《Shards Online》:给予玩家力量 游戏本身就是玩家探索的领域

2014-03-31 1510

本周我们就《Shards Online》的问题采访了Derek Brinkmann 和TimCotten。这个团队有一个令人印象深刻的游戏,与《UltimaOnline》联合起来创建《ShardsOnline》。这种拥有沙箱风格的MMO功能,不仅给玩家营造一个令人印象深刻的探索区域,这也使玩家利用手中的工具创建他们自己的领域。Citadel工作室在未来的几周内将在东罗马帝国演示《ShardsOnline》。

DerekBrinkmann解释说沙箱游戏真的可以让玩家脱去主题公园的轨迹。这一概念给我们提供了带有一些规则的区域,允许我们创建自己的故事。《ShardsOnline》将这种来自《UltimaOnline》的灵感,该灵感没有制定特定的任务,但它为玩家创造了编写自己遗产的区域。最近的一些游戏使沙箱更倾向于制作和创建,但Derek 希望《ShardsOnline》具有冒险性,不仅仅是创造。

《Shards》的传说在许多不同区域覆盖了一个多元化的世界,《Shards》本身就是玩家探索的领域,他们几乎可以从幻想到真实的蒸汽朋克,但总是坚守核心规则。团队将有一个官方的《shards》(或服务器)它将会服从神的冲突,这些神将《Shards》捆绑在一起。Tim和Derek解释说,他们所有的冲突和问题的灵感来自古老的希腊诸神。角色将在某种程度上提升,它利用从其他领域获取的知识来探索不同的《Shards》。游戏工作室项目,欧服,美服,台服,韩服,日服,国服,东南亚服等所有游戏收货商家信息请关注专业玩家网。

原文:

This week we spoke to Derek Brinkmann and Tim Cotten about Shards. This team has an impressive resume of games under their belt. Going all the way back to Ultima Online they have now banded together to create Shards. This sandbox style RPG with MMO capabilities not only builds an impressive world for players to explore, it also puts the toolset in the hands of the players to create their own worlds. Citadel Studios now is about to unleash Shards on the world in a few weeks with a playable demo at PAX East.

Derek Brinkmann explained that sandbox games really are there to pull players off the rails of themepark. The concept gives us a place to play in with few rules and allows us to create our own stories. Shards takes this inspiration from the original Ultima Online which did not host specific quests, but created zones and areas for players to write their own legacy. Some recent games have made sandboxes more about crafting and building, but Derek wants Shards to be about adventure, not just creation.

The lore of Shards covers a multicultural universe with many different zones. The shards themselves are game areas for players to explore. They can range from fantasy to almost steampunk in nature, but always staying true to a core ruleset. The team will have an official cluster of shards (or servers) that follows a conflict of the gods. These gods tie the shards together. Tim and Derek explained that they were inspired by the Greek gods of old with all of their conflicts and problems. Characters will ascend in a way to be able to explore different shards on their own bringing with them knowledge from the other areas they have already explored.

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