美服《激战2》引入媒体服务器系统 系统运作方式介绍

2014-04-03 1148

引入媒体服务器系统
现在,我们宣布了15日即将到来的功能包中的主要一项内容,这是个非常巨大的内容:在PvE地图中,你和朋友们可以更简单的游戏,不论你在哪个世界! 通过重组玩家和世界之间的关系,我们改变了了服务器系统,连接那些可以让你的 PvE社交经验受益的玩家。

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这到底是什么意思?这意味着你更有可能被放置在地图上,那里有更多的朋友和公会成员,有更多说同样语言、你经常看到的人。这意味着地图上将会有更多的球员在他们的冒险中为你提供最好的PvE体验。

媒体服务器系统是如何运作的?
有了媒体服务器系统,玩家就不会被分散到同一地图的不同副本(该地图基于玩家所选的人物创建世界)。相反,你会到达一个地图,被分配到的地图是媒体服务器系统为你选择的最有意义的。这个新系统将考虑你的团队、公会、语言、世界和其他因素,为你匹配最合适的地图版本。这将增加的你看到相同的人和有共同爱好的人的几率。

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有了媒体服务器技术,在给定的时间,地图就可以有尽可能多的副本来容纳所有的玩家,而不是一个单独的副本地图,人为限制冒险者的数量,媒体服务器系统将玩家聚集到一起,动态开辟了新的地图副本。
媒体服务器系统系统意味着你不会遇到爆满的地图了。现在所有地图都是平等的,系统努力做出最有意义的选择,保持地图适当数量。通过这种方式,我们的媒体服务器技术可以容纳更多的玩家。
媒体服务器系统是一个玩家的加权负载均衡器。它聚合数据,使用这些数据,为你选择最合适的地图。职业玩家游戏工作室论坛,为您提供游戏项目,游戏辅助,VPN,国外游戏资讯等最新信息。

 

原文

 
Introducing the Megaserver System
We’re down to the last major feature to announce in our upcoming April 15 Feature Pack, and it’s a pretty huge one: we’re making it easier to play with your friends on every PvE map, regardless of home world! By restructuring the relationship between players and worlds, we’re changing our server system to connect you with the people who will best benefit your social experience in PvE.
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What exactly does that mean? We’ll get to the technical explanation in a moment, but it means that you’re more likely to be placed on a map that has more of your friends and guildmates, people who speak the same language as you, and more people that you regularly see. It means that maps will have more players adventuring in them to provide you with the best possible PvE experience.
We’re proud to announce the new Guild Wars 2 megaserver system.
How the Megaserver System Works
With the megaserver system, players won’t be separated into different copies of the same map based on the world they selected on character creation. Instead, you will simply arrive in a map and be assigned to the version of that map that makes the most sense for you as selected by the megaserver system we’ve developed. This new system takes your party, guild, language, home world, and other factors into account to match you to a version of the map you’re entering. This will increase the odds that you’ll see the same people more often and play with people of similar interests.
With megaserver technology, there are as many copies of a map as are needed to comfortably hold the population of players in that map at a given time. Rather than having a separate map copy for each home world and artificially limiting the amount of fellow adventurers you see, the megaserver system brings players together and dynamically opens up new map copies as necessary.
The megaserver system means you won’t encounter overflow maps anymore. All maps are now created equal, and the system tries very hard to always make a meaningful choice for you by keeping an appropriate number of maps open at all times. In this way, our megaserver technology can accommodate our large population and its fluctuation around world events.
The megaserver system is a weighted load balancer for players. It aggregates data about you, like your party, guild, language, home world, and the map copy where people you like to play with can be found. Using this data, it ranks all possible versions of a given map by attributing a score to each. You’re placed in the map with the highest score, which is the one with which you have the most affinity.

 

 

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