美服《激战2》大服务器系统对公会和游戏未来的影响分析

2014-04-04 2037


大服务器系统:公会和未来
我们最近宣布了令人兴奋的新激战2新计划——大服务器系统,旨在玩家在开放世界的社交经验可以最大化。现在我们一起来展望未来,看看今后会发生哪些变化。

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正如在之前的博客中提到的,我们会在4月14日正式发布大服务器系统,该系统将应用于1 - 15级地图、PvP大厅和主要城市。该系统在2014年晚些时候,将扩大到整个游戏。在今年年底之前,我们会有其他关于公会和WvW的更新, 反映应用大服务器之后游戏的状态。
该变化不会在15日发布,而是在12月份发布。

大服务器系统和公会的未来
目前,包含来自不同世界成员的公会在这些世界中都有独特的章节。虽然不同世界的玩家共享一个公会,但这些章节会解锁升级,获得各自不同的影响力,这就可以创造一个多姿多彩的社区。有了新大服务器系统,你会发现跟公会所有成员一起游戏变得简单,更棒的是,也许有一天,你可以拥有一个公会哦。
因为世界不再分散玩家,我们最终会确保公会也不再分离,每个公会成员将参与和受益于统一公会章程。

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知道许多公会跨多个主世界,我们会努力尽可能公平地将多个世界结合成单一的公会。不论玩家来自哪个世界,他们都会留在公会。请注意,这个不会影响公会500的上限,还有我们将无法合并不同的公会。这种变化将会解决一个公会如何在多个世界都有副本的问题。
大服务器系统和WvW的未来

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尽管我们进入了PvE新的大服务器模式,但自激战2发布以来就有的WvW认证和竞争对我们来说仍很重要。整个游戏模式是基于不同玩家之间与指定的世界的争斗,因此我们不会从WvW删除这个概念。职业玩家游戏工作室论坛,为您提供游戏项目,游戏辅助,VPN,国外游戏资讯等最新信息。

 

 

原文


 The Megaserver System: Guilds and the Future
We recently announced the exciting new megaserver project for Guild Wars 2, a system to maximize players’ social experience in our open world. Now it’s time to look to the future and discuss some of the changes that will be happening down the road.
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As mentioned in the original blog about the megaserver system, on April 15 we’ll start by rolling out this technology to level 1–15 maps, the PvP lobby, and major cities. Later in 2014, we’ll expand this system to the entire game. Before the end of the year, we’ll be making additional updates to guilds and WvW to reflect the state of the game with our megaserver system in place.
The changes covered in this blog will not be included in the April 15 release and will likely come online by December 2014. This information is purely to help you understand where we’re going once the system is fully online.
The Megaserver System and the Future of Guilds

Currently, a single guild with members from different home worlds has a unique chapter on each of those worlds. While members from all worlds share a common guild, these chapters unlock upgrades and earn influence and merits independently of one another, which can lead to a splintered guild community. With the new megaserver system, you’ll find it infinitely easier to play with all of your guildmates—and better yet, someday you’ll simply have one guild!
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Because worlds no longer separate players, we’ll eventually make sure that guilds are no longer separated either, that every guild member will be contributing to and benefitting from the same unified guild chapter.
Knowing that many guilds stretch across multiple home worlds, we’ll be working to be as fair as possible when combining multiple chapters into one single guild for all members. All members of the guild will remain members when this happens, regardless of what world they called home. Please note that this will not affect the guild cap of 500, and we will not be able to combine separate guilds. This change will simply address how one single guild has a different copy on every home world.
The Megaserver System and the Future of WvW

Though we are moving to our new megaserver model in PvE, it’s extremely important to us that we maintain the level of identity and competition in WvW that we’ve established since the release of Guild Wars 2. The entire game mode is based on battles between different players aligned to the named worlds, and as such we have no plans to remove this concept from WvW.
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