美服《荒野星球》采访Carbine工作室的领班 现场互动

2014-04-19 1212

上周末在罗马帝国东部,我们在MMORPG.com设法采访一个在展会上最忙的人,Carbine工作室的领导Jeremy Gaffney又名领班。鉴于许多《荒野星球》的爱好者无法出席会议,我认为能够帮助他们比较酷,其他玩家在场提问一些问题,使它比社区访谈更真实,不是一个标准的媒体采访。

MMORPG.com:你知道Econ PVPer Anhrez,他想了解制作,有什么方法可以把它做的像PVP和PVE一样迷人?

领班:关于老游戏制作我们有一大堆的计划,感觉就像有一个游戏现在达到某种程度,我们会把他发展成更深层次。我讨厌谈论一些虚拟的东西,直到我看到它实现,因为它是变化的和他保存的‘没有废话’的政策,使我们做事情喜欢说we can't do body sliders'。专业玩家网游戏工作室项目论坛全面开放,欢迎所有游戏工作室加入。

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原文

Over the weekend at PAX East, we at MMORPG.com managed to snag an interview with one of the busiest people on the show floor, Carbine Studios' head honcho Jeremy Gaffney, aka the Gaffer. Given that a number of WildStar's biggest fans were unable to attend the convention, I thought it would be cool to reach out to them and other fans who were present to gather up some questions for the Gaffer, to truly make it more of a community interview rather than a standard press interview.

MMORPG.com:  You know of Econ PVPer Anhrez. He wants to know about crafting.  What are the plans to make it as engaging as regular PVP or PVE?

Gaffer:  We have a bunch of plans of what we're going to do around elder game crafting. It feels like there's a game in it now to an extent, but we really want to take that further.  I hate talking about stuff until I see it implemented, because it changes and it preserves the 'no bullshit' policy and keeps me from doing stuff like saying 'we can't do body sliders'.  And in our traditional understated announcement, it's like oh, one line out of 70 pages of patch notes, 'oh by the way, we added body sliders'.

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