美服《魔幻英雄》要想从人群中脱颖而出必须要做点什么

2014-04-28 1006

在swiftly-saturating流派,要从人群中脱颖而出必须要做点什么。S2游戏与《魔幻英雄》冲突,帐单作为第二代MOBA。在东罗马帝国,我有机会与制片人Tim Shannon讨论游戏及S2是如何发明这个特殊的轮子。

甚至在外人看来,MOBA场景是众所周知的不良行为。Tim指出,大部分的社区行为不是玩家粗鲁而是被逼无奈。《魔幻英雄》的目标是通过不同的系统设计从头开始培养一个更好的游戏社区。他补充说,他们希望该游戏对新玩家来说更容易,所以他们正在看以前的游戏的有点和缺点,这样他们就可以掌握好分寸了。

就我个人而言,我对工作室设计游戏清理有毒行为的方面持怀疑态度,虽然防暴联赛的传说在这个社会制度的领域已经取得了一些成绩,这个问题可能比别的更系统性。Tim Shannon指出,玩家的《魔幻英雄》帐户是移植到他们的网站上的所有部分,包括论坛,将有一个全球服务器。他们看着添加in-client社区工具,如果没有正式的公会系统,就会添加到非正式的圈子里。他说他们想拥有更多的社交媒体游戏体验,更努力加入社区,也帮助休闲玩家找到志同道合的游戏。他们也会支持streamers,观众和流光模式,玩家在游戏中可以看到其他玩家的比赛或游戏本身的stream right。游戏项目、游戏工作室辅助工具、游戏防封技巧,专业玩家网游戏工作室联盟,是网游工作室必选网站。

原文

In a swiftly-saturating genre, it takes some doing to stand out from the crowd.  S2 Games is attempting to do so with Strife, billing it as a second-generation MOBA.  At PAX East, I had the chance to sit down with Producer Tim Shannon to discuss the game and how S2 is trying to re-invent this particular wheel.

Even to outsiders, the MOBA scene is well known for its toxic behavior.  Tim pointed out that much of the community behaviors weren't players being rude just to be rude but players being judgmental because of gameplay.  Their goal with Strife was to start from the ground up to foster a better gaming community through different system design.  He added that they wanted the game to be more accessible to new players with less of a learning curve, so they were looking at what previous games had done right and wrong so they could keep the good things and let go of the bad stuff.

Personally, I was a little skeptical at the notion of a studio designing their game around cleansing the toxic behaviors, because while Riot's League of Legends has had some success in that area with some of their social systems, the problem may be more systemic than anything else.  Tim Shannon pointed out that a player's Strife account is portable to all sections of their website including the forums, that there will be one global server.  They were looking at adding in-client community tools like informal circles, if not formal guild systems.  He said they wanted to have the game experience be more human with more social media efforts to engage the community and also to help casual players find like-minded players to game with.  They're also going to support streamers, and there is a spectator and streamer mode, where players in-game can watch other players' matches or watch their stream right in the game itself.

免责声明:部分内容转自其他媒体,转载目的在于为游戏工作室传递更多信息,如因作品内容、版权和其他问题请 联系客服