美服《魔兽世界》:饮水机:突袭艾泽拉斯第1部分

2014-04-29 746

最新的《魔兽世界》中冷却器已经发布,这是三个系列中的第一个,将回顾在游戏中突袭的进化。这一系列旨在让读者观察开发过程以及在过去十年里它是如何改变的。

正式推出的《魔兽世界》,有两个正式的raid区域:Onyxia的巢穴和10个统治者的Molten Core,原本只能通过碎石深度。在游戏发布后的头几个月里,一般情况下对玩家的数量上限没有限制,可以立即进入,只要他们都在同一组。团队数量的上限设置为40,事实上,40个玩家突袭是早期raid区域的标准,因为玩家越多事情会变得更容易(除了少数例外)。

艾泽拉斯的世界是崭新的,整体升级速度明显慢于限制的标准,这样大部分的主要玩家只是努力达到最高水平。甚至最尖端的玩家,他们中的许多人都熟悉beta的升级经验,花了两个月释放第一组玩家打败Lucifron, Molten Core的第一个统治者。游戏工作室联盟首选专业玩家网,集合所有网游项目,游戏辅助,等游戏赚钱方法。

原文

The latest World of Warcraft Watercooler has been released and is the first in a three part series that will take a look back at the evolution of raiding in the game. The series is intended to give readers and inside look at the development process and how it changed over the past decade.

At the launch of WoW, there were two formal raid zones: Onyxia’s Lair and the 10-boss Molten Core, the latter of which was originally only accessible by traversing Blackrock Depths. During the first few months after the game’s release, instances in general didn’t have any cap on the number of players that could enter at once, as long they were all in the same group (15-player Stratholme and Scholomance “raids” were not uncommon back then). With the upper limit on group size set at 40, 40-player raiding became the de facto standard for the early raid zones, since bringing more players generally made things easier (with a few exceptions).

When the world of Azeroth was brand new, and the overall pace of leveling was significantly slower than the norm today, such that the primary occupation for a majority of players was simply striving to reach max level. And even for the most cutting-edge players, many of whom were familiar with the leveling experience from the beta, it took two months from release for the first group to defeat Lucifron, the first boss in Molten Core.

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