美服《激战2》金币 内容是由动态事件系统控制的

2014-04-30 850

大石头怪物是1级的统治者,神秘的怪物骨架是15级的统治者,巨龙作为一个婴儿是所有户外的内容和一个50级的统治者,任何人都可以体验也可以使用金币寻求帮助,没有大量的时间承诺或覆盖内容。动态内容:查看NPC的标记它会向你清楚的展示你要去哪。在《激战2》中,内容是由动态事件系统控制的,这是一个完全手动的、持久的脚本,在 in-action or action的基础上改变每个人的世界观。玩家可以利用金币升级。

主动作战:在战斗中没有更多的打击暴徒的交易,伤害是可以避免的,如果敌人使用魔法,你可以收集金币来避免伤害以继续战斗。定位是指你的盟友和敌人在战斗中的一个至关重要的因素。

水下作战:ArenaNet创造了一个完全的水下作战系统,有更多的呼吸吧可以运转、流动、快速转移,所有的技能和武器设备。 Holy Trinity:消失了,感谢上帝,在游戏中没有明确的职业角色。我们不希望登录到玩游戏页面,一般来说,你可以买金币或任意组合职业,只有当你沟通时你才能得到想要的内容和明确的时间表。专业玩家比价器为外服游戏担保比价和担保交易。

原文

The big rock monster is a boss with level 1, the monster of shadowy skeleton is a boss at level 15, the giant dragon is indeed as a baby who is all of those are outdoor content and a level 50 boss that anyone could experience it and use guild wars 2 gold for help, there is no large amount of time commitments or content gating covered. Dynamic Content: the days of viewing a mark above NPCs go head to inform you clearly where to go only like everybody else has before you. In Guild Wars 2, content is controlled by Dynamic Event system that is a totally hand scripted and persistent that alters how everybody in the world views on the basis of your in-action or action. Players can buy guild wars 2 gold for leveling.

Active Combat: there is no more trading blows along with a mob in general combat. In the game damage is avoidable, if a foe is lining up a huge spell, you could collect gw2 gold to avoid it and go on fighting. Positioning refer to your allies and your foe would be a essential factor in battle among other things.

Underwater Combat: ArenaNet has created a completely underwater battle system, there is more breath bar to run, fluid and quick movement in water and all skill and weapon sets to go along with it. The Holy Trinity: disappeared, and thanks god, there’re no clear class roles in the game. We do not wish one logs in to play a game, in general, you could buy gw2 gold and have any combination of professions that you want to with content and smoothly time-frame as others only if as you communicate.

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