美服《江湖》游戏新增古老占卜术 全新冒险等你体验

2014-05-07 1128


古老占卜术

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古老占卜术:一批高级占卜内容继诸神命运后进入游戏。进入大厅,在全新的75到85级wisp colony训练,编织物品高达99级。制作新物品,并召唤玩家选出的噩梦。
还有一些很酷的更新:我们收集记录更多的奖励,并且可以将符咒转换成自己更需要的。
水晶球占卜
一旦你完成了诸神命运,使用鹰峰磁石南面的世界之门,回到Freneskae。穿过危险之地,Zaros密室,深入古老大厅。另外,使用世界之门新的快捷方式回到古老大厅。
世界之门

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在那里,你会发现一个新wisp colony,很适合75到85级的训练。不需要携带量度,一旦任务完成,wisps 将永久可见。
使用古老能量收获,你就能编织出强大的征兆,标志,以及高达99级的地点,并激发强大的muspah召唤袋:
退化征兆可使你自动愈合,当你只剩下不足半条命的时候,伤害你的对手——他们也可以做成更强大的“和谐”种类。死亡征兆和迹象将给你返回百分之一的生命值,不会让你死去,同时对敌人输出相应的伤害。生命征兆和迹象可以给你带来更多的生命值,但不会伤害你的敌人。注意,生死物品共享相同的1小时冷却时间。
有一种新型的神圣位置:神圣幻影。它可以从75预言开始,在65预言时就可收获,同时可以给你对应等级的能量。

来自玩家权利权最新数据:噩梦muspah familiar。这只驮兽只能持有记忆和能量,但比一群牦牛更有能力。如果在转换的裂痕的时候有一只,它会自动空出和填补库存。

在Freneskae占卜的时候,你还会发现十个古老传说记载额片段,赐予你XP。

还有新的神圣implings等待被发掘。他们需要79级猎人来捕获,产生能量、征兆、迹象,如果你幸运的话——完成muspah召唤袋。

即使你还没有完成任务,今天的占卜更新也给你带来一些漂亮的新特性。
现在可以将召唤符咒转变为其它类型,你需要几个低等级的符咒,加上一些占卜能源,就能制作出自己想要的符咒专业玩家网游戏工作室论坛集合所有游戏项目及游戏辅助,游戏加速器,是游戏工作室必上网站。

原文

 Elder Divination
Elder Divination is here: a batch of high-level Divination content following on from Fate of the Gods. Re-enter the Elder Halls and train at a new wisp colony from level 75 to 85, with woven items up to 99. Create new items, and summon the player-voted nightmare muspah familiar.
There are some cool updates separate from the quest too: we've made collecting chronicles much more rewarding, and you can transmute unwanted summoning charms to ones more useful to you.
Scry Hard
Once you've completed Fate of the Gods, use the World Gate south of the Eagles' Peak lodestone to return to Freneskae. Travel back across the dangerous landscape, down through Zaros's Sanctum and deep into the Elder Halls. Alternatively, use the new shortcut option on the World Gate to jump right to the Elder Halls themselves.
World Gate
There, you'll find a new wisp colony, which is great for training from 75 to 85. No need to bring the Measure - once the quest is complete, the wisps will be permanently visible.
Using the elder energy harvested there, you'll weave powerful portents, signs, locations up to level 99, and imbue mighty muspah summoning pouches:
Portents of degradation automatically heal you and damage your opponent when you're damaged to under half life - they can also be made into more powerful 'attuned' varieties. Portents and signs of death will return a percentage of your life points upon death, preventing your demise and damaging your opponent for a corresponding amount. Portents and signs of life revive you with more health, without the damage to your enemy. Note that life and death items share the same one-hour cooldown.
There's a new type of divine location to make, too: the divine simulacrum. It can be woven from 75 Divination up, is harvestable at 65 Divination, and grants energy appropriate to your level.

Fresh from a recent Power to the Players poll comes the nightmare muspah familiar. This beast of burden can only hold memories and energy, but has a better capacity than a pack yak. If you have one with you while you're converting at a rift, it'll automatically empty and fill its inventory, and it gives a small, passive chance to quadruple energy when harvesting from springs.
While divining in Freneskae, you'll also uncover ten snippets of ancient lore from elder chronicles, which also grant you XP in any skill of your choice when handed in at the divination camp or at the Guthixian shrine (which still gives its XP boost).

There are new divine implings to be caught around Gielinor and in Impetuous Impulses. They require 79 Hunter to catch, and yield energy, portents, signs, and - if you're lucky - completed muspah summoning pouches.
Simply Divine
Even if you haven't completed the quest, today's update brings you some nifty new Divination features.
It's now possible to transmute summoning charms into other types. You'll need several lower-tier charms plus some divination energy to produce the charm of your choice. See the wiki for more information.

 

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