美服《星战前夜EVE》建筑驾驶舱 项目管理成为一个完整的游戏

2014-05-10 1320

《星战前夜EVE》对玩家有影响,我记得曾说过去年在EVE FanFest 有类似的事情发生,尽管它的原型拼凑有六周龄,我觉得从小行星周围建造很有乐趣,通过空间咆哮,在任何移动的物体上发射导弹。就在那一刻,我有出售虚拟现实游戏的想法。

一年之后,《星战前夜EVE》虚拟现实已经成为《星战前夜EVE》:Valkyrie,项目管理成为一个完整的游戏。我打了两次进化spacefighter以来,每次都带有一个更新的 Oculus VR Headset。每次,游戏和虚拟现实的体验会变得更好。从游戏的未来看感觉就像一个礼物,我不能等待它的到来。

在CCP里,他们称之为“瓶子里的闪电”,推动其他项目如: 推动EVE Mobile到一边是为了组建它,招聘前期的DICE和镜之边缘开发者Owen O'Brien领导团队进行策划。此举的小团队在英格兰的纽卡斯尔,再次关注他们将试图建立什么。游戏项目、游戏工作室辅助工具、游戏防封技巧,专业玩家网游戏工作室联盟,是网游工作室必选网站。

原文

EVE Valkyrie has that effect on people. I remember saying something similar at EVE FanFest last year; even though it was a six-week-old prototype cobbled together in spare time, I felt a raw spark of fun from weaving around asteroids, roaring through space and firing missiles at anything that moved. Right at that moment, I was sold on the idea of virtual reality gaming.

It’s now a year later. EVE VR has become EVE: Valkyrie, a project greenlit into becoming a full game. I’ve played the evolving spacefighter twice since, each time accompanied by an updated Oculus VR Headset. And every time, both the game and the virtual reality experience get better. It feels like a gift from gaming’s future, and I can’t wait for it to arrive.

At CCP they call it ‘lightning in a bottle,’ pushing other projects like EVE Mobile to one side in order to build it, and hiring former DICE and Mirror’s Edge developer Owen O'Brien to head up the team as Executive Producer. It’s a move that’s given the small team in Newcastle, England a renewed focus on working out what it is they’re trying to build.

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