美服《夜幕降临:不洁战争》:创建你想要的角色 “自定义角色”

2014-05-14 610

砂金石宣布根本转变脱离具体的《夜幕降临:不洁战争》,玩家人物角色已宣布“自定义角色”。根据开发人员报告,这些自定义角色将允许玩家创建他们想要的角色,可以分为传统的角色,更深奥的思想,非传统的角色。

今天,正如所承诺的,我们愿意向你介绍我们的设计-创建自定义角色,添加到《夜幕降临:不洁战争》。

我们相信你们都意识到了,这个系统代表了一个核心改变《不洁战争》的力学,一个系统,展望未来,我们将密切监视,需要时,无论何时何地我们都会更改。

应该首先考虑这篇文章提供的细节,为《不洁战争》创建自由、开放的系统,满足我们的砂箱视觉。这不是系统的结束而是开始。你的反馈对于进化和系统的持续发展是至关重要的。

随着pre-amble的诞生,让我们继续看细节,我们称之为“v1.0”的系统。专业玩家网游戏工作室论坛集合所有游戏项目及游戏辅助,游戏加速器,是游戏工作室必上网站。

原文

Aventurine has announced a fundamental shift away from specific Darkfall: Unholy Wars player character roles with the announcement of "custom roles". According to the developer post, these custom roles will allow players to create the character they want to play that can fall into traditional roles or, for the more esoteric minded, into non-traditional roles.

Today, as promised, we would like to present to you our design for the custom roles mechanic that we are adding to Darkfall: Unholy Wars.

As we’re sure you’re all aware, this system represents a core change to the mechanics of Unholy Wars, and as such, is a system that, going forward, we will monitor very closely, and will make changes wherever and whenever required.

The details presented here, then, should be considered the first, and very important, step in creating the free and open system that fulfils our sand-box vision for Unholy Wars. This is not the end-point of the system, it is the beginning. And your feedback will be vital in the evolution and continued development of the system.

With the pre-amble out of the way, let’s move on to the details, of what we could call “v1.0”, of the system.

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