美服《魔兽世界》泰达希尔女猎手模型升级进程

2014-05-14 1270

女猎手——泰达希尔
今天,我们将向大家展示新的女性暗夜精灵模型。正如你可能知道的,我们正在更新所有的角色模型,随着德莱尼和血精灵,改善其质感、形象和动画保真度。

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我们非常高兴能向大家展示目前正在进行的女暗夜精灵模型升级工作。
这是一个好机会,谈论我们经历的整个创作历程,特别是在角色模型的更新方面。在真正进入游戏,满足了我们当然还有你们的要求之前,工作永远无法完成。这意味着当谈到概念艺术、建模、贴图、索具和动画,一切总要讨论变化,我们要不断反思和修改。创建这些模型更新需要团队巨大的努力,我们不断地考虑反馈和建议以便可以做得更好。我们致力于这一过程,女性暗夜精灵提供了独特的机会来把它付诸实践。

女性暗夜精灵是我们第一批制作的模型之一。但开始创作其他角色模型之后,我们还是很期待会再次看看之前的作品以及创作的过程。最终我们觉得,为了公平起见,我们要进一步的修改和完善女性暗夜精灵。暗夜精灵是一个相当好而微妙的角色,我们花了很长的时间将其制作出来。

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和其它更新的角色模型一样,我们的目标是不让原版模型的亮点受损害,使用动画逼真度实现之前因为多边形数量和纹理尺寸限制而没有表现出来的特点。总的来说,她变得更具特点, 比例更加真实,当然还加了点肌肉张力。我们要表达的是,她是个相当厉害的女猎手,所以只需一点的肌肉就可以将这个特点表现出来。我们还注重了他的手和指甲,给了指甲一个角度,使其看起来更野性。

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最后还有夜精灵的耳朵。在原版的模型里,两只耳朵其实是和头部分离的。而在新模型中,我们则把耳朵融进了身体,这样看起来就极为自然。游戏工作室项目,欧服,美服,台服,韩服,日服,国服,东南亚服等所有游戏收货商家信息请关注专业玩家网。

 

原文

Artcraft—Huntress of Teldrassil
 in today’s edition we’re going to give you a first look at the new female Night Elf model. As you probably know, we’re in the process of updating all of the original character models, along with the Draenei and Blood Elf, to improve their texture, polygon, and animation fidelity. Let’s get this going with some comments from Tyson Murphy, our lead character artist.
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Hi all—I’m Tyson, and on behalf of everyone on the art team, we’re excited to be able to give you a first look at our in-progress female Night Elf model.
This is a good opportunity to talk about the iterative process we go through with all of the art we create, especially with the updated player models. We don’t call anything truly “complete” until it’s in the game and fulfilling all of our (and your!) expectations. This means that when it comes to concept art, modeling, texturing, rigging, and animation, everything is always up for debate and change, and we’re rethinking and revising continuously. Creating these updated models is a huge team effort, and we’re constantly considering feedback and suggestions on what we can do better. We’ve committed ourselves to this process, and the female Night Elf provided a unique opportunity to put it into practice.

The female Night Elf was actually one of the first models we started, but as we began to develop our other character models, we also wound up refining the overall look we were going for with the models and our processes for creating them. Ultimately, we felt that in order to do the female Night Elf justice, we needed to revisit her model with fresh eyes and continue iterating based on what we’d learned from working on the other models. The Night Elves have such a distinct but subtle character, and we spent a lot of effort in trying to help that come through.
As with all of the updated character models, our goal is to keep everything the original model accomplished intact, while using the additional fidelity to realize characteristics that we weren’t able to fully represent with the lower polygon counts and texture resolutions. Overall, we’ve made her new model a little more defined, made some of her proportions a bit more realistic, and added a bit more muscle tone. We wanted to visually communicate that she is a fully capable warrior huntress, and small details like muscle definition help highlight that. We also put additional focus on her hands and fingernails, giving a very slight point to her nails to provide just a hint of a more feral nature.
Last but not least, the all-important Night Elf ears. In the original model, these were quite literally separate pieces of geometry effectively tacked onto the head of the Night Elf. In the new models, we’ve taken care to fully integrate the ears into the geometry, which leads to a far more natural and high-quality look.
 

 

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