美服《魔兽世界》游戏最新概念:职业配饰 定制我的角色外观

2014-05-21 1400


欢迎来到Artcraf,我们要向大家展示的是还处于早期阶段的某些艺术想法:职业配饰。很长时间以来,我们都在考虑不同的职业应该使用独特的外观定制配件,很多人也跟我们一样也有这个想法。玩《魔兽世界》时,我看到猎人会从稀薄的空气中拔箭剑,它可以一直抽箭,而我却看不到这些箭的来源。我曾听到德鲁伊在讨论神奇的“神像”,萨满总是在说“图腾”,但它们到底在哪?我的圣骑士步伐有点奇怪,因为少了伴其左右的圣契。

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虽然有些物品曾经出现在游戏中,但在角色滑块中你很少能看到它们的身影。我们正在考虑用什么样的方式使这些物品作为职业配饰回归。我们并不是宣告职业配饰的到来,只是希望你们能预览其中的美术概念。
展示之前,大家要知道的是这些还只是创意的萌芽,很可能要在你们挑战完钢铁部落之后才会进入游戏。但,这已是大家强烈要求的。好了,下面就是我们正在设计的概念画!
如你所见,现阶段的这些设计偏向联盟风格,但我们还在研究部落和联盟独特的配色方案。尽管我们计划为曾经拥有圣物的职业创造“标志性”的配饰,但我们也有适合所遇职业的配饰想法。

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制作职业配饰的目标是为玩家自定义角色外观的提供新的方法。 这样,就算你穿着跟朋友一样的装备,选择不同的配饰也能体现出你的别样特性。比如作为盗贼,你想像神气活现的 海盗一样浑身插满匕首吗?或许你是潜伏在阴影中的刺客,手里满是飞镖,随时准备干掉远处的敌人?你解锁新的外观后,你可以将不同的外观主题混搭起来,你可以随心组合。再跟幻化功能相结合,外观组合几乎就是无穷无尽了。专业玩家网游戏工作室项目论坛全面开放,欢迎所有游戏工作室加入。
 

原文

Artcraft—Concept: Class Accessories
welcome to a special edition of Artcraft focused on an idea that’s still quite early in the inception phase: class accessories. For a long time now, we’ve felt that our character classes could use some more visual customization options, and we’ve heard you might be thinking the same thing. When I play WoW, I see Hunters pulling arrows from thin air, firing shot after shot with no visible clue as to where that ammo is coming from. I’ve heard Druids speak fondly of mystical objects called Idols, and listened to Shamans talk of Totems. And my Paladin seems to have developed a strange hitch in his gait due to the lack of a Libram at his side.
While some of those items once existed in-game as gear for the now-retired “Relic” slot, you’ve never been able to actually see those items on your character. We’ve been cooking up some concepts for how we might be able to bring that sort of class-specific visual customization back in the form of purely cosmetic class accessories—and while we’re not here to herald their imminent arrival, we thought it would be fun to give you a sneak peek at what we’re conceptualizing from an art perspective, and have our item-design guru Owen Landgren give you some insight into how they might work.
Before we show you the goods, keep in mind these are still way early in the design process, and getting them into the game will likely need to wait until after you’ve faced off against the Iron Horde. But this is something that’s been requested so frequently, we thought you might appreciate knowing we’re working to make it happen (eventually). So without further delay, here are a few concepts for you to take a look at!
As you can see, these concepts are all somewhat Alliance focused, at least for now. We’re thinking we’ll have Horde and Alliance color schemes for accessories whenever it makes sense. And while we’re planning on creating the “obvious” accessories for the classes that once had Relics, we have a lot of ideas for accessories we think would be awesome for all of the classes. Don’t let that stop you from sharing your own ideas with us, though!
Our goal with these class accessories is to offer players a whole new path to customizing the look of their character. While you might decide to wear the same armor as your friend, choosing different accessories allows you to communicate something extra about your character. As a Rogue, are you the swashbuckling buccaneer with daggers on a bandolier and stashed up every sleeve? Perhaps you’re the shadowy figure that lurks in the dark, replete with darts and throwing stars to fell your enemies from a distance? As you obtain new looks, you’ll be able to mix and match thematically—if a particular Hunter gear set looks better with a longbow and quiver than a blunderbuss and ammo pouch, the option is yours. Mix in Transmogrification, and the visual combinations are nearly endless.

 

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