美服《神使的裹尸布》版本6从今天开始 每个制作表都有特定的动画和工具

2014-05-23 893

《神使的裹尸布》的支持者有一个周末的比赛时间和版本6的庆典。SotA团队发布了一个列表,这个周末玩家可以和不可以指望是什么,此外,关于如何登录冗长的说明已经发布。

制作:每个制作表都有特定的动画和工具,我们将用这些特定的动画和工具取代版本6中的默认动画。我们还将对校准和排序问题制定相关列表。作为延伸目标,我们可能会添加一些声音和视觉效果制作,收获。

战斗:R5的能力首次通过不包括副作用如眩晕,震退,根源等等,他们中许多人没有视觉效果。在某些情况下,他们没有工作。版本6,我们将完成这些能力并调整铸造动画以便装备武器更好的工作。我们也修复一些混合的bug,阻止许多武器的正常显示动画。一旦我们解决所有问题,我们可以恢复工作卡战斗,甲板死亡系统构建版本7和8。我们也需要通过更好的战斗floaties的颜色编码。最后我们致力于武器护套和拔出功能,这样你准备好发布施令或杀死时我们才能明确知道!专业玩家比价器为外服游戏担保比价和担保交易。

原文

Shroud of the Avatar backers have another weekend's worth of game time with the commencement of Release 6. The SotA team has posted an extensive list of what players can and cannot expect over the course of the weekend. In addition, lengthy instructions on how to log in have been posted.

Crafting: We now have specific animations and tools for each crafting table so we will replace the default animation in Release 6 with these specifics. We will also take a pass on alignment and sorting issues related to crafting tables. As a stretch goal we may try to add some more sound and visual effects to crafting and harvesting.

Combat: Our first pass at abilities in R5 did not include secondary effects like stun, knockback, root, etc., nor did many of them have visual effects. And in some cases they didn’t work at all (I’m looking at you Light spell!). For R6, we will be finishing out those abilities and adjusting the casting animations to work better with equipped weapons. We are also fixing some blending bugs that prevented many of the weapon animations from displaying properly. Once we address all these issues, we can resume work on card combat, deck building and the death system for Release 7 and 8. We are also going to take a pass at better color coding for combat floaties. Finally we will work weapon sheathing and unsheathing functionality so that we can explicitly know if you are ready to talk or kill!

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