美服《战锤40K:黑暗千年》最新的时事通讯会谈Player-Driven故事&定制

2014-05-28 927

最新的《战锤40K:黑暗千年》通讯已被释放。其中,游戏设计师迈克尔谈论玩家将如何影响故事,玩家可以期待大规模的定制。

接管部分Arkhona大陆,每个活动大约持续一个星期,我们将增加基本的领土控制游戏带有额外的目标和机制。通过你的成就、运动以及你的位置,你的球队和攻击力可以区分自己和他人,得到同伴的认可,在战场上更强大。叙述最好的方法是参加运动,故事合作活动,您将能够在Arkhona上创造历史。想象能够指向发生在很久以前的主要战役,能够采取信贷。这些将推动游戏的叙事。专业玩家网游戏工作室论坛集合所有游戏项目及游戏辅助,游戏加速器,是游戏工作室必上网站。

原文

The latest Warhammer 40k: Eternal Crusade newsletter has been released. In it, Game Designer Michael Chan talks about how players will influence the story and about the extensive customization players can expect.

Taking over parts of the Arkhona landmass, each campaign lasts approximately a week and we will augment the usual territory control gameplay with additional goals and mechanics. Through your accomplishments, campaigns are also where you, your squad and strike force can distinguish yourselves from others – receive peer recognition and look more formidable on the battlefield. Participating in campaigns is the best way to engage in the narrative; and by working together in story campaigns, you’ll be able to create history on Arkhona. Imagine being able to point to major battles that took place a long time ago and being able to take credit for it.  These will drive the narrative of our game.

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