美服《魔兽世界:德拉诺之王》装备全新调整小属性详解

2014-06-05 1460

小属性
除去正常的属性之外,德拉诺之王中掉落的装备还有机会得到随机附加属性,我们将其称之为“小属性”,它们可以为你的角色提供很小但有用的奖励。
移动加速
第一个属性是移动加速,可以稍微提高你的移动速度。以前,移动速度的增加都来自附魔和各种职业能力,但除此之外从不直接来自装备。该属性可以跟其他来源的提速叠加,但我们会将玩家可获得的最大好处保持在很低的程度,因为我们的目的在于提供好玩的属性,而不在于大幅度的提升玩家能力。
回避
回避属性此前只用于一些重要的职业宠物。它可以减少来自效果范围的攻击,跟宠物版相比,回避小属性数量要少得多。其目的是缓和效果范围的攻击力度,而不是可以让你站在火里。
坚不可摧(之前坚固)
我们称之为坚固,它可以帮助减少耐力损伤。自那时以来,我们重新将它命名它坚不可摧,让某些物品完全不受耐力度损失的影响。我们认为这一变化更直观,同时提供整体利益。
吸取(之前叫窃命)
窃命是另一个小属性,自BlizzCon以来被重命名和重新设计。我们最初的计划是要将你伤害的百分比自愈。现在将其扩展为治疗师工作,造成额外的百分比的所有治疗量来治愈你。有了这个改变,原来的名字就不再合适了,所以我们就改名为吸取。
撕裂
在官方嘉年华会上我们宣布了小属性撕裂,但遇到一些问题。最重要的是,这个 属性偶尔对DPS职业有利,总是对治疗师有利,而对坦克就没什么价值。因此,我们担心它会导致对治疗师和DPS都适用的物品变成了“治疗装备,”这不是我们的目的。我们现在已经搁置了这个属性,虽然我们有一些想法可能偶尔出现。职业玩家游戏工作室论坛,为您提供游戏项目,游戏辅助,VPN,国外游戏资讯等最新信息。
 

 

原文


Minor Stats
Most gear that drops in Warlords of Draenor has a chance to have a random bonus in addition to its normal stats. We call these “minor stats,” and they provide a small but useful bonus to your character.
New Minor Stat: Movement Speed
The first of our minor stats is Movement Speed, which, as you can probably guess, increases the speed that you move by a small amount. Previously, movement speed increases came from enchants and various class abilities, but otherwise never directly came from gear. The Movement Speed minor stat will stack with all other sources of movement speed, but we’ll be keeping the maximum benefit you can get from it fairly low—we want it to feel like a fun bonus when you get it, but not a large increase to character power.
New Minor Stat: Avoidance
Another minor stat, Avoidance, has previously only ever been used for a few prominent class pets. It reduces the damage you take from area-of-effect (AoE) attacks, though compared to the pet version, the Avoidance minor stat will come in much smaller quantities. The goal is to soften the blow of AoE attacks a bit, but not allow you to just stand in the fire.
New Minor Stat: Indestructible (previously Sturdiness)
We called this one Sturdiness when we announced it at BlizzCon, and its original effect reduced durability damage that you take by a small amount across your whole character. Since then, we’ve renamed it Indestructible, and changed it to cause that specific item to not take any durability damage. We think the change will make the stat more intuitive while providing a similar overall benefit.
New Minor Stat: Leech (previously Lifesteal)
Lifesteal is another minor stat that has been renamed and slightly redesigned since BlizzCon. Our original plan was for it to convert a percentage of your damage done to self-healing. We’ve extended it to work for healers as well, causing an extra percentage of all of the healing you do to heal you as well. With that change, the name was no longer fitting, so we’re renaming it Leech.
Proposed Minor Stat: Cleave
We announced Cleave as a minor stat at BlizzCon, but have since run into some problems with it. Most importantly, it was of situational value to DPS classes,always valuable to healers, and had very little value to tanks. As a result, we were concerned it would cause items that would otherwise be equally appropriate for a healer and a DPS class to be viewed as “healer gear,” which isn’t our intent. We’ve shelved it for now, though we have some ideas about how it might show up occasionally in specific cases.

 

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