美服《黑暗世界》管理不善导致游戏解体 部分员工忙于其他工作

2014-06-06 681

根据TheGuardian.com一项新的调查,由于CCP的管理不善导致《黑暗世界》走向灭亡。《黑暗世界》的发展,经过多年的生产,截至今年许多MMO游戏社区感到沮丧。

工作人员反复地将利用前者为后者扩建项目工作。有时,我们的消息来源说,整个《黑暗世界》的员工将分配到《星战前夜》,特别是在2009年附加伪经的发展。

“这些年,在许多不同的情况下,CCP常常“挖走”《黑暗世界》扩张项目的员工,前开发商和CCP的游戏高手Nick Blood回忆说。

“有很多开发人员将会重定向三至六个月创建《星战前夜》的内容…在此期间,《黑暗世界》的发展明显慢了下来。我记得高层管理人员经常怒气冲冲地脱口而出这6个月如何处理剩余的员工,而他们的艺术家和程序员正忙于别的事情。”游戏项目、游戏工作室辅助工具、游戏防封技巧,专业玩家网游戏工作室联盟,是网游工作室必选网站。

原文

According to a new investigative piece at TheGuardian.com, CCP's mismanagement of the development of World of Darkness eventually brought about the game's demise. Development on World of Darkness, after years in production, ended this past Spring to the dismay of many in the MMO games community.

Repeatedly, staff were shifted over from the former to work on expansion projects for the latter. At times, our sources say, the entire WoD staff was put onto Eve, particularly during the development of 2009 add-on Apocrypha.

“On many different occasions throughout the years I was there, CCP would often ‘poach’ WoD staff for expansion projects,” recalls Nick Blood, a former developer and game master at CCP.

“There were plenty of developers who would get redirected to create Eve content for three to six month cycles… During these times, World of Darkness development was significantly slowed down. I remember the upper management often exasperatedly trying to figure out what to do with the remaining staff for a six-month period while their artists and programmers were busy elsewhere.”

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