美服《英雄联盟》召唤师峡谷地图更新最新进展

2014-06-06 2905


召唤师峡谷
是时候对PBE做出大更新了。有些人已经猜到,我们一直致力于推出召唤师峡谷更新。这项工作是我们要不断完善提升《英雄联盟》承诺的一部分。我们要保留召唤师峡谷的精髓, 同时完善该题图各项设定。
鉴于召唤师峡谷对《英雄联盟》的重要性,地图的基本结构保持不变。可动墙壁、炮塔射程、路线大小、插眼位置都跟当前地图保持一致。目的是时时刻刻保持《英雄联盟》的状态,同时提高游戏。
清晰度的意思就是更新的地图能更好的关注重要信息。当战斗爆发,环境应该是背景,使粒子效果和英雄弹出屏幕,告诉玩家所需的关键数据,做出正确的选择。
除此之外,召唤师峡谷能够帮助玩家和观众保持方向。地图的西半部看起来被Nashor男爵破坏,而东部感觉原始而杂草丛生。在每个象限的有各自buff,每个丛林都有慎重考虑才放置的地标和微妙的颜色提示。说到丛林区,一批新怪物以召唤师峡谷为家,他们的的动作现在更能反映各自的特点。例如,Krugs(双机器人替代)岩石表面看起来像损害浸泡迷你坦克,——他们似乎比笨重的蓝色哨兵要弱。
更新到PBE后,我们将开始分享一系列功能,让你了解最新更新内容。你可以期望:
开发博客
现场问答
PBE补丁说明
开发博客很快就会启动,提供艺术和设计更新。我们也为大家创建专门的社区测试环境,为我们提供重要反馈。在技术方面,新的纹理渲染技术比当前地图需要更多的RAM,但我们正在努力优化减轻影响。
更新上线后,我们还是会继续进行更新。 游戏项目、游戏工作室辅助工具、游戏防封技巧,专业玩家网游戏工作室联盟,是网游工作室必选网站。

 

原文

Update to Summoner’s Rift headed to PBE
BY RIOT AEON
It’s nearly time to push a big update out to PBE and we want to provide context on what’s around the bend. As some of you have guessed, we've been working on an update to Summoner's Rift for a while now. This effort is a big part of our commitment to continually improve League of Legends. We’re focusing on preserving the spirit of Summoner’s Rift and evolving how the map communicates gameplay.
Given the importance of Summoner’s Rift to League of Legends, the fundamental structure of the map remains untouched. Flashable walls, turret ranges, lane sizes, brush interaction and ward placements are exactly as they are on the current map. The intention is to keep moment-to-moment League of Legends the same while improving gameplay through additional clarity.
What clarity translates to is the updated map doing a better job of drawing eyes to the most important information of the moment. When fights break out, the environment should be the background, allowing particle effects and champions to pop off the screen and feed players the crucial data they need to make the right play.
Beyond this, Summoner’s Rift should help players and spectators stay oriented. The western half of the map looks damaged by the emergence of Baron Nashor, while the eastern half feels ancient and overgrown. This, alongside each quadrant’s respective buff, gives every jungle section thoughtfully placed landmarks and subtle color cues. Speaking of the jungle, a cadre of new monsters made Summoner’s Rift home, sporting designs that more accurately reflect their respective gameplay characteristics. For example, the Krugs’ (double golem replacements) rocky exteriors look like the damage soaking mini-tanks they are--and they appear weaker than the hulking Blue Sentinel.
Once the update moves onto the PBE, we will begin sharing a series of features to give you insight into the development of the update. You can expect:
Dev blogs written by artists, designers and producers on the team
Live Q&A sessions with the developers
PBE patch notes with the latest developments
The dev blogs will kick off soon, providing insight into the art and design of the update. We’re also creating a dedicated Community Beta environment for you to give us crucial feedback. On the technical side, new texture rendering tech requires a bit more RAM than the current map, but we’re working on optimizations to mitigate the impact. This update absolutely shouldn’t require you to upgrade your PC (or Mac) when it launches to live.
Even when this update ships to live we’ll continue to make updates. There’s always room for improvement and we’ll be looking to you for ideas.

 

 

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